Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E combat and non-combat timing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 4607114" data-attributes="member: 23716"><p>Some good advice here. I would add that the "4E" way to do things is ask to yourself what kind of encounter do you want this to be and how challenging do you want it to be? If it is a skill challenge, sneak past the guards and get into position type of thing, I would make the guards minions with the caveat that as soon as the alarm is sounded, all or a certain percentage of the guards become non-minions and the PCs job gets very difficult very fast. With 4E's focus on the narrative end of things, I don't see anything wrong with having minion and non-minion stats for the guards on hand, depending on the situation.</p><p></p><p>As for the captain, asking for a way to 'quickly' take out a solo in 4E before reinforcements arrive is like asking for water that isn't wet. Solo's, by design, are supposed to be knock down drag out fights that take a while. If the captain must remain a solo, then I see two options: an elaborate skill challenge/ DMG 42 set up that, if successful, allows a one-shot (or two-shot) assassination; or the PC's need to isolate the captain and dog-pile him without interruptions. </p><p></p><p>I would recommend that latter. This could be as simple of getting him to retire to his quarters with his 'mistress', and the doors/windows barred from the inside. Meanwhile the PCs sneak into the fort (perhaps quietly dispatching a few minions on the way) and perform the passwall ritual to gain access to his quarters and take him in isolation. It might also be worthwhile to have the PCs bribe/insight a local bandit group to attack the fortress as a distraction, and, while the majority of his men are repelling the assault take on the captain with impunity. These methods are probably more 'realistic' as the heros in action movies always seem to have the noble band of freedom fighters/rebels/bandits attack BBE's stronghold and, while the mooks are fighting each other, square off against BBE.</p><p></p><p>The above, of course, assume that the PCs are aware of the Captain and how much of a BBE he is, and that they cannot just go in with guns blazing.</p></blockquote><p></p>
[QUOTE="Gadget, post: 4607114, member: 23716"] Some good advice here. I would add that the "4E" way to do things is ask to yourself what kind of encounter do you want this to be and how challenging do you want it to be? If it is a skill challenge, sneak past the guards and get into position type of thing, I would make the guards minions with the caveat that as soon as the alarm is sounded, all or a certain percentage of the guards become non-minions and the PCs job gets very difficult very fast. With 4E's focus on the narrative end of things, I don't see anything wrong with having minion and non-minion stats for the guards on hand, depending on the situation. As for the captain, asking for a way to 'quickly' take out a solo in 4E before reinforcements arrive is like asking for water that isn't wet. Solo's, by design, are supposed to be knock down drag out fights that take a while. If the captain must remain a solo, then I see two options: an elaborate skill challenge/ DMG 42 set up that, if successful, allows a one-shot (or two-shot) assassination; or the PC's need to isolate the captain and dog-pile him without interruptions. I would recommend that latter. This could be as simple of getting him to retire to his quarters with his 'mistress', and the doors/windows barred from the inside. Meanwhile the PCs sneak into the fort (perhaps quietly dispatching a few minions on the way) and perform the passwall ritual to gain access to his quarters and take him in isolation. It might also be worthwhile to have the PCs bribe/insight a local bandit group to attack the fortress as a distraction, and, while the majority of his men are repelling the assault take on the captain with impunity. These methods are probably more 'realistic' as the heros in action movies always seem to have the noble band of freedom fighters/rebels/bandits attack BBE's stronghold and, while the mooks are fighting each other, square off against BBE. The above, of course, assume that the PCs are aware of the Captain and how much of a BBE he is, and that they cannot just go in with guns blazing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E combat and non-combat timing
Top