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4e Combat Frustrating Instead of Fun?
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<blockquote data-quote="Mercule" data-source="post: 4366089" data-attributes="member: 5100"><p>I guess I just looked at the 50% and left it at that. I do tend to agree with others that solos are not expected to be the norm. I think that same level 4 solo black dragon was used in a convension module explicitly for the purpose of demonstrating that 4e can still TPK. That that as you will.</p><p></p><p>One of the major informants of 4e design was that the 3e model of using primarily what are solos just wasn't much fun. So, 4e is supposed to use something closer to 1:1, with minions, elites, and solos thrown in to spice things up. As I'm trying to apply 4e encounter principles to my ongoing 3.5 game, I'm favoring minions over solos by a pretty good margin.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4366089, member: 5100"] I guess I just looked at the 50% and left it at that. I do tend to agree with others that solos are not expected to be the norm. I think that same level 4 solo black dragon was used in a convension module explicitly for the purpose of demonstrating that 4e can still TPK. That that as you will. One of the major informants of 4e design was that the 3e model of using primarily what are solos just wasn't much fun. So, 4e is supposed to use something closer to 1:1, with minions, elites, and solos thrown in to spice things up. As I'm trying to apply 4e encounter principles to my ongoing 3.5 game, I'm favoring minions over solos by a pretty good margin. [/QUOTE]
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4e Combat Frustrating Instead of Fun?
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