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4e Combat Frustrating Instead of Fun?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4366964" data-attributes="member: 35909"><p>I tend to roll VERY crappy, to a phenomenal degree, so 4E's hit rates and balancing annoy the hell out of me. I played a dragonborn Warlord, lined up THREE enemies with my breath and hit...zero. Cause I rolled a 3, 5, and 6. This also happened to be the final straw where I quit the game.</p><p></p><p>See, in 3E, there were always options for a player to take luck over his knee and give it a cruel spanking. Wizards had spells like Web, where even if ALL the rolls went against you, they were still slowly getting out, which you could then stack with other difficult terrain effects to trap them long enough for the party to shoot them all to death. As a melee character, you could get your special attack modifiers high enough to make the rolls near foregone conclusions. Tripping alone won't kill people (unless you're a Setting Sun adept. yummy.), but it'll weaken them badly for the others. Skill checks didn't fail on a 1, and it was easy to drive up your check mod so high only others with that level of dedication could win an opposed roll. 4E systematically destroyed every single one of these avenues to contribute without rolling average+, replacing them with meager damage effects, like Reaping Strike doing half (or full) str mod damage on a miss. Gosh golly! The enemies have super ramped up hp, and I'm supposed to feel good dealing 2 points? No, that is NOT the same as battlefield control (true BC, not the crap they call BC in 4E), that is not the same as being so silver tongued you could sell swampland in Florida, and so on.</p><p></p><p>This one thing is one of my greatest annoyances with 4E and why I will not switch, ever. Contrary to popular belief, it is NOT broken to trip someone every round, nor beat 99% of the population on a Bluff automatically. Maybe the crazy BC combos were broken, but many of them could be circumvented with simple fly spells, not to mention the ubiquitous dispel magic. The options were powerful, but there were always countermeasures. My melee and Rogue PCs generally always have a way to get up from prone safely, often as a swift action. That's what I call balance in a game system. Oh well.</p><p>/rant</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4366964, member: 35909"] I tend to roll VERY crappy, to a phenomenal degree, so 4E's hit rates and balancing annoy the hell out of me. I played a dragonborn Warlord, lined up THREE enemies with my breath and hit...zero. Cause I rolled a 3, 5, and 6. This also happened to be the final straw where I quit the game. See, in 3E, there were always options for a player to take luck over his knee and give it a cruel spanking. Wizards had spells like Web, where even if ALL the rolls went against you, they were still slowly getting out, which you could then stack with other difficult terrain effects to trap them long enough for the party to shoot them all to death. As a melee character, you could get your special attack modifiers high enough to make the rolls near foregone conclusions. Tripping alone won't kill people (unless you're a Setting Sun adept. yummy.), but it'll weaken them badly for the others. Skill checks didn't fail on a 1, and it was easy to drive up your check mod so high only others with that level of dedication could win an opposed roll. 4E systematically destroyed every single one of these avenues to contribute without rolling average+, replacing them with meager damage effects, like Reaping Strike doing half (or full) str mod damage on a miss. Gosh golly! The enemies have super ramped up hp, and I'm supposed to feel good dealing 2 points? No, that is NOT the same as battlefield control (true BC, not the crap they call BC in 4E), that is not the same as being so silver tongued you could sell swampland in Florida, and so on. This one thing is one of my greatest annoyances with 4E and why I will not switch, ever. Contrary to popular belief, it is NOT broken to trip someone every round, nor beat 99% of the population on a Bluff automatically. Maybe the crazy BC combos were broken, but many of them could be circumvented with simple fly spells, not to mention the ubiquitous dispel magic. The options were powerful, but there were always countermeasures. My melee and Rogue PCs generally always have a way to get up from prone safely, often as a swift action. That's what I call balance in a game system. Oh well. /rant [/QUOTE]
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