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4E combat grind but not boring
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<blockquote data-quote="Mark" data-source="post: 4586431" data-attributes="member: 5"><p>Thank you. I guess I have been misunderstanding that term. I had always thought of the above as a separate phenomenon. I appreciate your patience with me.</p><p></p><p></p><p></p><p></p><p></p><p>Hmm. I'm the type of RPGer that likes an equal mix of RPing and Combat in my games and, unfortunately, if the combats are very long, let's say two hours or a bit more, then a single session, let's say four to five hours, needs to either be bookended by RPing or have the first half RPing and wind down the session with one huge combat. That really doesn't feel like the kind of game I prefer, unless the combat is meant to be either a big finale or some sort of milestone. I much prefer for combats to come in under and hour and to get half a dozen in a session with good amounts of RPing in between, sometimes longer sometimes shorter as the players deem necessary (following up hook leads, etc) and as the story develops based off player decisions.</p><p></p><p>And don't get me wrong, I was a minis wargamer prior to even the invention of D&D, still do lots of that (both large scale and skirmish) and love it greatly but when the combat aspect of an RPG overshadows the RPing so extensively, or even just becomes the primary focus of the RPG, then IMO the RPG could use some rules system fixes/adjustments.</p></blockquote><p></p>
[QUOTE="Mark, post: 4586431, member: 5"] Thank you. I guess I have been misunderstanding that term. I had always thought of the above as a separate phenomenon. I appreciate your patience with me. Hmm. I'm the type of RPGer that likes an equal mix of RPing and Combat in my games and, unfortunately, if the combats are very long, let's say two hours or a bit more, then a single session, let's say four to five hours, needs to either be bookended by RPing or have the first half RPing and wind down the session with one huge combat. That really doesn't feel like the kind of game I prefer, unless the combat is meant to be either a big finale or some sort of milestone. I much prefer for combats to come in under and hour and to get half a dozen in a session with good amounts of RPing in between, sometimes longer sometimes shorter as the players deem necessary (following up hook leads, etc) and as the story develops based off player decisions. And don't get me wrong, I was a minis wargamer prior to even the invention of D&D, still do lots of that (both large scale and skirmish) and love it greatly but when the combat aspect of an RPG overshadows the RPing so extensively, or even just becomes the primary focus of the RPG, then IMO the RPG could use some rules system fixes/adjustments. [/QUOTE]
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4E combat grind but not boring
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