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4E combat grind but not boring
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<blockquote data-quote="Zathraas" data-source="post: 4586941" data-attributes="member: 26120"><p>Some additional details on the situation Shadeydm is talking about…..</p><p></p><p>Option to Retreat</p><p>Escape would have been tough as we were fighting in difficult terrain so movement was slow and even if a character chose to flee and was able to evade pursuit, we were behind enemy lines in the middle of very thick woods and even with pretty good Nature checks we were often getting lost. I don’t believe retreating was a high success option in this case. </p><p></p><p>Team NPC Clerics</p><p>The NPC clerics on our team opted to rush the enemy and as such neither lasted very long and neither one was able to give out any healing surges to other characters or each other before they were dieing. In this combat, they didn't really have much of an effect except to slow down an enemy or two for a couple of rounds at most. </p><p></p><p>Bad Rolls?</p><p>I disagree that terrible rolls were the issue. Most of the team hit plenty of times but as I mentioned before, at the end of the long combat we had killed only minions and a standard orc warrior type. The DM mentioned that the ogre and another enemy were about to fall over, but even if they did fall over, that still would leave the Eye of Gruumsh, the orc real cleric, the hobgoblin archer and one other warrior. As it was, the TPK’d party leaving 6 strong enemies alive at the end of the battle is not close in the least, so it I don't think bad rolls were a major factor. </p><p></p><p>2+ Hours</p><p>I really think part of the length of time is that we generally play slowly. The players have to constantly look up the same power they used only the turn before ("oh, wait, was that versus Reflex?"), we constantly have to look up rules and there is a LOT of discussion on what the next action will be, so I feel we as players are also to blame for the length of combat. Added to that is the constant joking around and mocking of other players which also takes its toll in time. That is in addition to the DM having to run 2 NPC clerics (well, not for long in this case) and 6 individual enemies plus 6 or so minions.</p></blockquote><p></p>
[QUOTE="Zathraas, post: 4586941, member: 26120"] Some additional details on the situation Shadeydm is talking about….. Option to Retreat Escape would have been tough as we were fighting in difficult terrain so movement was slow and even if a character chose to flee and was able to evade pursuit, we were behind enemy lines in the middle of very thick woods and even with pretty good Nature checks we were often getting lost. I don’t believe retreating was a high success option in this case. Team NPC Clerics The NPC clerics on our team opted to rush the enemy and as such neither lasted very long and neither one was able to give out any healing surges to other characters or each other before they were dieing. In this combat, they didn't really have much of an effect except to slow down an enemy or two for a couple of rounds at most. Bad Rolls? I disagree that terrible rolls were the issue. Most of the team hit plenty of times but as I mentioned before, at the end of the long combat we had killed only minions and a standard orc warrior type. The DM mentioned that the ogre and another enemy were about to fall over, but even if they did fall over, that still would leave the Eye of Gruumsh, the orc real cleric, the hobgoblin archer and one other warrior. As it was, the TPK’d party leaving 6 strong enemies alive at the end of the battle is not close in the least, so it I don't think bad rolls were a major factor. 2+ Hours I really think part of the length of time is that we generally play slowly. The players have to constantly look up the same power they used only the turn before ("oh, wait, was that versus Reflex?"), we constantly have to look up rules and there is a LOT of discussion on what the next action will be, so I feel we as players are also to blame for the length of combat. Added to that is the constant joking around and mocking of other players which also takes its toll in time. That is in addition to the DM having to run 2 NPC clerics (well, not for long in this case) and 6 individual enemies plus 6 or so minions. [/QUOTE]
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