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4E Combat isn't like WoW, it's like Street Fighter.
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<blockquote data-quote="RangerWickett" data-source="post: 4301849" data-attributes="member: 63"><p>This actually inspires me to make a few house rules to give the game a bit more gamism, while also adding some narrative to battles.</p><p></p><p>Each character, in addition to race, class, and all that jazz, chooses their how they power up. You can choose to power up by taking damage, dealing damage, by time, or other factors. We'll have to balance them, but they'd give different playstyles. Some characters would want to get beat on, others would want to do hit and run, and so on.</p><p></p><p>As you power up, you gain access to encounter powers. And, once you've used two encounter powers, you get to use your daily powers.</p><p></p><p>Of course, I haven't played much 4e yet, so I'm not sure if it's actually needed, but I'd definitely implement something like this for a fighting game-based RPG, so that duels will hopefully <em>end</em> with the strongest powers, instead of starting with them.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4301849, member: 63"] This actually inspires me to make a few house rules to give the game a bit more gamism, while also adding some narrative to battles. Each character, in addition to race, class, and all that jazz, chooses their how they power up. You can choose to power up by taking damage, dealing damage, by time, or other factors. We'll have to balance them, but they'd give different playstyles. Some characters would want to get beat on, others would want to do hit and run, and so on. As you power up, you gain access to encounter powers. And, once you've used two encounter powers, you get to use your daily powers. Of course, I haven't played much 4e yet, so I'm not sure if it's actually needed, but I'd definitely implement something like this for a fighting game-based RPG, so that duels will hopefully [i]end[/i] with the strongest powers, instead of starting with them. [/QUOTE]
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4E Combat isn't like WoW, it's like Street Fighter.
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