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4e Combat Playtest [FULL]
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<blockquote data-quote="Redclaw" data-source="post: 4578450" data-attributes="member: 53791"><p>Hey Leif, don't sweat the small stuff. There are all sorts of choices out there, and lots of ways to build your character. That's actually a great thing to be able to say about 4E, and goes against what most of the crotchety 3.5ers are saying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Anyway, a few things I thought I'd draw your attention to as possible choices:</p><p><strong>Reckless Attacker</strong> (MP 144) seems like a great choice for a dreadnought. You get an extra melee attack after a crit, at the cost of a -2 penalty to AC, but you get resist 10 to all damage anyway.</p><p><strong>Improved Vigor</strong> (MP 136) means that you'll get 2 extra temp hit points when using invigorating powers.</p><p><strong>Victor's Confidence</strong> (MP 140) could be really nice with a powerful great-weapon build. Since it's an untyped bonus, it'll stack and make you hard to stop with savable effects.</p><p></p><p>I'm not sure how you traded a Utility power for an Encounter power, however. If that's an option, I haven't seen it, and would love to know where it's given.</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4578450, member: 53791"] Hey Leif, don't sweat the small stuff. There are all sorts of choices out there, and lots of ways to build your character. That's actually a great thing to be able to say about 4E, and goes against what most of the crotchety 3.5ers are saying. :D Anyway, a few things I thought I'd draw your attention to as possible choices: [B]Reckless Attacker[/B] (MP 144) seems like a great choice for a dreadnought. You get an extra melee attack after a crit, at the cost of a -2 penalty to AC, but you get resist 10 to all damage anyway. [B]Improved Vigor[/B] (MP 136) means that you'll get 2 extra temp hit points when using invigorating powers. [B]Victor's Confidence[/B] (MP 140) could be really nice with a powerful great-weapon build. Since it's an untyped bonus, it'll stack and make you hard to stop with savable effects. I'm not sure how you traded a Utility power for an Encounter power, however. If that's an option, I haven't seen it, and would love to know where it's given. [/QUOTE]
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4e Combat Playtest [FULL]
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