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4e Combat Playtest [FULL]
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<blockquote data-quote="Atanatotatos" data-source="post: 4582834" data-attributes="member: 46957"><p>Phew! Updated! Yeah this was a tough round to keep track of, hopefully I'll get more used to it and be more accurate in the future. </p><p>You have certainly the upper hand, but the fire giant got lucky with his save and can move, and both the Goristro and the Dreadnought are right there in front of you ready to stomp on things. </p><p></p><p>And yeah, I still think 4e is much more manageable than 3.x... at this level combat used to be either extremely short due to "I Win" spells, or, in the case or non-optimized games, a PAIN to keep track of, with HUGE piles of statblocks and ability to choose from. </p><p>Each of the monsters I'm using have 2 to five abilities, max. Think about the attacks and spell-likes of a Balor to make a comparison...</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4582834, member: 46957"] Phew! Updated! Yeah this was a tough round to keep track of, hopefully I'll get more used to it and be more accurate in the future. You have certainly the upper hand, but the fire giant got lucky with his save and can move, and both the Goristro and the Dreadnought are right there in front of you ready to stomp on things. And yeah, I still think 4e is much more manageable than 3.x... at this level combat used to be either extremely short due to "I Win" spells, or, in the case or non-optimized games, a PAIN to keep track of, with HUGE piles of statblocks and ability to choose from. Each of the monsters I'm using have 2 to five abilities, max. Think about the attacks and spell-likes of a Balor to make a comparison... [/QUOTE]
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4e Combat Playtest [FULL]
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