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4e Combat Playtest [FULL]
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<blockquote data-quote="Halford" data-source="post: 4584745" data-attributes="member: 64844"><p>Pfft, its in the bag baby <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p> </p><p>Also note for the Goristo's turn that should it attack Brudd - which seems pretty likely - if it hits, or in fact if anything with combat advantage hits they take 4 points of necrotic damage form his evil eye fetish. I will also not that Brudd has Uncanny Dodge.</p><p> </p><p>I think I will unleash Battle Pyres my Paragon daily on the Goristo or Dreadnaught, I think I can reliably count upon rolling at least 1 nat 20 before the end of the last encounter so I will be able to recharge it.</p><p> </p><p>Incidently Brudd's radiant weapon is always on unless I say otherwise if thats okay - only takes a free to ignite, but to save time thought I would mention it.</p></blockquote><p></p>
[QUOTE="Halford, post: 4584745, member: 64844"] Pfft, its in the bag baby ;). Also note for the Goristo's turn that should it attack Brudd - which seems pretty likely - if it hits, or in fact if anything with combat advantage hits they take 4 points of necrotic damage form his evil eye fetish. I will also not that Brudd has Uncanny Dodge. I think I will unleash Battle Pyres my Paragon daily on the Goristo or Dreadnaught, I think I can reliably count upon rolling at least 1 nat 20 before the end of the last encounter so I will be able to recharge it. Incidently Brudd's radiant weapon is always on unless I say otherwise if thats okay - only takes a free to ignite, but to save time thought I would mention it. [/QUOTE]
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