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<blockquote data-quote="Derren" data-source="post: 4071399" data-attributes="member: 2518"><p>Maybe I should clarify my post a bit. I have nothing against people who go outside and smoke for a while. Normally we time that this way that the whole group makes break during that time. I just used this phrase as answer to fafhrd.</p><p></p><p>The biggest slowdown for D&D combat are the players, not the rules. I made this point in a different thread some time ago and from the responses I got is looks like quite a lot, maybe even the majority of players don't start thinking what to do before it is their turn.</p><p>How often has it happened to you that the wizard player started to look at his memorized spells only after his turn began? And that is the real slowdown for combat, not complex rules. Players have time to figure out this rules when the other players take their turn.</p><p></p><p>So if you want fast combat, "train" your players to think what to do while the others act. Sure the situation on the board might change, but normally not as drastic so that a completely different action is required. Don't hoipe that simpler rules will fix make the game faster. They won't. </p><p></p><p>(Thats why I am also so against simplifying D&D combat, because the effect of that will not be as great as what some people expect).</p></blockquote><p></p>
[QUOTE="Derren, post: 4071399, member: 2518"] Maybe I should clarify my post a bit. I have nothing against people who go outside and smoke for a while. Normally we time that this way that the whole group makes break during that time. I just used this phrase as answer to fafhrd. The biggest slowdown for D&D combat are the players, not the rules. I made this point in a different thread some time ago and from the responses I got is looks like quite a lot, maybe even the majority of players don't start thinking what to do before it is their turn. How often has it happened to you that the wizard player started to look at his memorized spells only after his turn began? And that is the real slowdown for combat, not complex rules. Players have time to figure out this rules when the other players take their turn. So if you want fast combat, "train" your players to think what to do while the others act. Sure the situation on the board might change, but normally not as drastic so that a completely different action is required. Don't hoipe that simpler rules will fix make the game faster. They won't. (Thats why I am also so against simplifying D&D combat, because the effect of that will not be as great as what some people expect). [/QUOTE]
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