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<blockquote data-quote="FitzTheRuke" data-source="post: 4071476" data-attributes="member: 59816"><p>It's a viscious cycle... players get bored waiting for the others to go so their mind wanders, then their bodies wander, or they chat with others who are also waiting.</p><p></p><p>Iit takes longer for them to get back to the table and remember what they were doing. So then the other players get bored and wander, and so on. </p><p></p><p>The DM's turn doesn't help. 'cause he's got so much to do no matter how good he is it takes longer than any given player (individually, unless they're a slowpoke).</p><p></p><p>You can learn to speed it up by knowing the game, you can enforce "sit there and shut up" rules, much to everyone's annoyance. (They ARE there to have fun, right?)</p><p></p><p>Anything that can speed it all up will help keep people focused. Heck, having more options (like deciding which power to use next) will get you to think about your next turn. Keep you focused.</p><p></p><p>Having more inter-character combinations (the cleric helping the rogue) will get everyone to pay attention to what others are doing.</p><p></p><p>I think they are seriously on the right track.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4071476, member: 59816"] It's a viscious cycle... players get bored waiting for the others to go so their mind wanders, then their bodies wander, or they chat with others who are also waiting. Iit takes longer for them to get back to the table and remember what they were doing. So then the other players get bored and wander, and so on. The DM's turn doesn't help. 'cause he's got so much to do no matter how good he is it takes longer than any given player (individually, unless they're a slowpoke). You can learn to speed it up by knowing the game, you can enforce "sit there and shut up" rules, much to everyone's annoyance. (They ARE there to have fun, right?) Anything that can speed it all up will help keep people focused. Heck, having more options (like deciding which power to use next) will get you to think about your next turn. Keep you focused. Having more inter-character combinations (the cleric helping the rogue) will get everyone to pay attention to what others are doing. I think they are seriously on the right track. Fitz [/QUOTE]
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