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4e companion characters to round out party in a single player game
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<blockquote data-quote="Tony Vargas" data-source="post: 6062180" data-attributes="member: 996"><p>Yes. Companions are simple to handle compared to similar-level PCs and cover a role adequately without overshadowing the PC(s). One option is to have each player handle both his character, and a Companion, as the DM still has to deal with the monsters, and the DM running creatures on both sides of a battle can be a tad dull for both DM & player.</p><p></p><p>Another option is to simply run a solo or small game, and not cover all the roles. Once you scale encounters down for a very small group, the lack of role coverage isn't too troublesome. Though, certain roles work better than others. Defenders and leaders, in particular, lose effectiveness in solo games, as marks become meaningless and ally-affecting powers have no targets. Strikers don't have that issue, and controllers can actually be slightly more effective without other characters 'getting in their way all the time,' letting them cut loose with indescriminate AEs and zones, for instance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6062180, member: 996"] Yes. Companions are simple to handle compared to similar-level PCs and cover a role adequately without overshadowing the PC(s). One option is to have each player handle both his character, and a Companion, as the DM still has to deal with the monsters, and the DM running creatures on both sides of a battle can be a tad dull for both DM & player. Another option is to simply run a solo or small game, and not cover all the roles. Once you scale encounters down for a very small group, the lack of role coverage isn't too troublesome. Though, certain roles work better than others. Defenders and leaders, in particular, lose effectiveness in solo games, as marks become meaningless and ally-affecting powers have no targets. Strikers don't have that issue, and controllers can actually be slightly more effective without other characters 'getting in their way all the time,' letting them cut loose with indescriminate AEs and zones, for instance. [/QUOTE]
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