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4e companion characters to round out party in a single player game
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<blockquote data-quote="JeffB" data-source="post: 6063481" data-attributes="member: 518"><p>So I picked up a 1mo sub to DDI to take use of the tools, and rebuilt all the 4th level OD&D characters as their 4e alter egos using essentials. I chose powers that were not reliant or minimally reliant on the grid/movement in every case that I could. The Rogue ws definitely the toughest, I had to modify several of his tricks to better fit TotM play. For these I went with the fluff first and modelled a simple mechanic on it.</p><p></p><p>I then whittled down the (np)characters to 2 of each AWED.</p><p></p><p>I then got into the monster builder and modified some monsters that are in one of the big encounters in the haunted mansion his party is on it's way to. Some level 5 minion Skeleton Soldiers, and a Wight that I gave a ranged recharge power (chill the soul..think force choke, but necrotic). I then ran several mock combats. I think I may nix the minions and go for fewer more powerful skeletons, or add some more minions. I also have to beef up another encounter with a giant spider in the stable, and a stirge nest in the overgrown courtyard. </p><p></p><p>At any rate the mock battles were pretty intense,lots of hits, and lots of getting hit for the party. Nice mix of different things for everyone to do. Things moved fairly quickly, avg. 20 min, and part of that reason was because I have forgotten alot having not run 4e in a couple or three years, and was unsure how the newer essentials powers worked. I suspect after a couple sessions it will groove better. </p><p></p><p>Hopefully this weekend we will be able to get in a session to see how things go.</p></blockquote><p></p>
[QUOTE="JeffB, post: 6063481, member: 518"] So I picked up a 1mo sub to DDI to take use of the tools, and rebuilt all the 4th level OD&D characters as their 4e alter egos using essentials. I chose powers that were not reliant or minimally reliant on the grid/movement in every case that I could. The Rogue ws definitely the toughest, I had to modify several of his tricks to better fit TotM play. For these I went with the fluff first and modelled a simple mechanic on it. I then whittled down the (np)characters to 2 of each AWED. I then got into the monster builder and modified some monsters that are in one of the big encounters in the haunted mansion his party is on it's way to. Some level 5 minion Skeleton Soldiers, and a Wight that I gave a ranged recharge power (chill the soul..think force choke, but necrotic). I then ran several mock combats. I think I may nix the minions and go for fewer more powerful skeletons, or add some more minions. I also have to beef up another encounter with a giant spider in the stable, and a stirge nest in the overgrown courtyard. At any rate the mock battles were pretty intense,lots of hits, and lots of getting hit for the party. Nice mix of different things for everyone to do. Things moved fairly quickly, avg. 20 min, and part of that reason was because I have forgotten alot having not run 4e in a couple or three years, and was unsure how the newer essentials powers worked. I suspect after a couple sessions it will groove better. Hopefully this weekend we will be able to get in a session to see how things go. [/QUOTE]
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