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4e companion characters to round out party in a single player game
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<blockquote data-quote="JeffB" data-source="post: 6069963" data-attributes="member: 518"><p>Update: session went very well. The party managed to enter the manor house without running into the giant spider or stirge lair. They did get busted up on a crumbling staircase, avoided damage in a pair of haunted fireplaces, but then went smack dab into the ground floor main encounter, a customized wight and skeleton soldier minions. The battle was pretty furious, lots of damage dished out and taken, some good use of terrain (despite the lack of grid), and it was about 15 to 20 min or so I think?We were both so into it, I did not remember to time it, and my son never started to watch the clock either. </p><p></p><p>I kept the session short today, but the after session "survey" went well. He enjoyed his new 4e capabilities and did not feel it was much more complicated. He really liked the new cleric and magic user spells (powers) too. Another session or two and the kinks of learning how to do things slightly different should be worked out. For my part it was a bit tougher to run the 4e companions and monsters, but it was not offputting. I felt I was just as, if not more descriptive, and it did not turn into a wargame like 4e proper can if you let it. It was not all that different than how the session would go under od&d/s&w. The encounter was a bit more lengthy than OD&D but we also were more invested in what was going on because everyone was hitting and taking hits. </p><p></p><p>So far so good. I picked up most of the Essentials products over the holidays as I wanted to own them anyway, which worked out great, as for now we will be continuing along with 4e.</p></blockquote><p></p>
[QUOTE="JeffB, post: 6069963, member: 518"] Update: session went very well. The party managed to enter the manor house without running into the giant spider or stirge lair. They did get busted up on a crumbling staircase, avoided damage in a pair of haunted fireplaces, but then went smack dab into the ground floor main encounter, a customized wight and skeleton soldier minions. The battle was pretty furious, lots of damage dished out and taken, some good use of terrain (despite the lack of grid), and it was about 15 to 20 min or so I think?We were both so into it, I did not remember to time it, and my son never started to watch the clock either. I kept the session short today, but the after session "survey" went well. He enjoyed his new 4e capabilities and did not feel it was much more complicated. He really liked the new cleric and magic user spells (powers) too. Another session or two and the kinks of learning how to do things slightly different should be worked out. For my part it was a bit tougher to run the 4e companions and monsters, but it was not offputting. I felt I was just as, if not more descriptive, and it did not turn into a wargame like 4e proper can if you let it. It was not all that different than how the session would go under od&d/s&w. The encounter was a bit more lengthy than OD&D but we also were more invested in what was going on because everyone was hitting and taking hits. So far so good. I picked up most of the Essentials products over the holidays as I wanted to own them anyway, which worked out great, as for now we will be continuing along with 4e. [/QUOTE]
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