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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Manbearcat" data-source="post: 7525913" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=7737" target="_blank">Joshua Randall</a></u></strong></em></p><p></p><p>Not a lot of time, but in short: </p><p></p><p>Deeeeeeeffinitely do not agree.</p><p></p><p>Of the two games I GMed 1-30 and the other game where I GMed a section of it (it was a DW campaign that we switched to 4e for one level - 27 - just as an experiment), the OVERWHELMING % of Epic Tier Combat encounters featured budgets between L+4 to L+7. </p><p></p><p>It’s easily enough done by:</p><p></p><p>1) Making Combat stakes be about something other than raw HP ablation.</p><p></p><p>2) Same as always, Creatures should mostly be sameish level as the PCs.</p><p></p><p>3) Fill out a significant amount of the XP budget with Hazards and Traps that the bad guys have some sort of mitigation against (their “turf advantage”)...or not. This makes Forced moment and mobility much more relevant and brings the battlefield alive.</p><p></p><p>Sum total:</p><p></p><p>- Combat stakes/premise/tropes should become less about raw HP ablation at Epic Tier.</p><p>- Challenge/threat comes from something other than removal of a lot more HPs due to XP budget inflation.</p><p>- Dynamism via (Forced) movement and Terrain/Hazard/Trap interaction/avoidance (and deploying Countermeasures) becomes central.</p><p></p><p>I’ll try to get back to this tonight to continue where I left off (Reaction Rolls vs GM framing).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7525913, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=7737"]Joshua Randall[/URL][/U][/B][/I] Not a lot of time, but in short: Deeeeeeeffinitely do not agree. Of the two games I GMed 1-30 and the other game where I GMed a section of it (it was a DW campaign that we switched to 4e for one level - 27 - just as an experiment), the OVERWHELMING % of Epic Tier Combat encounters featured budgets between L+4 to L+7. It’s easily enough done by: 1) Making Combat stakes be about something other than raw HP ablation. 2) Same as always, Creatures should mostly be sameish level as the PCs. 3) Fill out a significant amount of the XP budget with Hazards and Traps that the bad guys have some sort of mitigation against (their “turf advantage”)...or not. This makes Forced moment and mobility much more relevant and brings the battlefield alive. Sum total: - Combat stakes/premise/tropes should become less about raw HP ablation at Epic Tier. - Challenge/threat comes from something other than removal of a lot more HPs due to XP budget inflation. - Dynamism via (Forced) movement and Terrain/Hazard/Trap interaction/avoidance (and deploying Countermeasures) becomes central. I’ll try to get back to this tonight to continue where I left off (Reaction Rolls vs GM framing). [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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