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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Manbearcat" data-source="post: 7527285" data-attributes="member: 6696971"><p>So in Blades in the Dark parlance that would be setting Position and Effect. 4e handles this pretty much the same way, it just doesn't explicate it like that.</p><p></p><p>So the default Position in Blades in the Dark is <em>Risky</em> with Controlled and Desperate being on opposite ends. The default Effect is Standard with Limited and Great being on opposite ends. </p><p></p><p>Trading Position for Effect or vice versa is orthodox Blades. Procedurally, it would be the same sort of deal in 4e.</p><p></p><p>So here, given that the mechanical state would be at 3 Successes and 1 Failure with a High DC Insight effort (as outlined above) in play to possibly cement success (but the 2nd failure would mean things are still in the balance), the barter could be spending a Surge to drop it down to the Medium DC (so turning it into vs accruing 2 Failures and bumping the Encounter Budget up by 2 levels if it fails. </p><p></p><p>The player would have to propose at the table how this might go down. Something like:</p><p></p><p>"I'm taking my time...an extended exchange through the Wizard to feel this guy out...really getting the measure of him. Maybe some back and forth to see what he knows about our exploits and seeing how he responds to us filling in the gaps. No one has to die here. We don't want to kill him and his troops. We know they're just doing their duty...but it would be so easy for he and his troops to just...disappear. </p><p></p><p>I figure there is a chance that we may be talking along enough for reinforcements from the mother ship to arrive..."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7527285, member: 6696971"] So in Blades in the Dark parlance that would be setting Position and Effect. 4e handles this pretty much the same way, it just doesn't explicate it like that. So the default Position in Blades in the Dark is [I]Risky[/I] with Controlled and Desperate being on opposite ends. The default Effect is Standard with Limited and Great being on opposite ends. Trading Position for Effect or vice versa is orthodox Blades. Procedurally, it would be the same sort of deal in 4e. So here, given that the mechanical state would be at 3 Successes and 1 Failure with a High DC Insight effort (as outlined above) in play to possibly cement success (but the 2nd failure would mean things are still in the balance), the barter could be spending a Surge to drop it down to the Medium DC (so turning it into vs accruing 2 Failures and bumping the Encounter Budget up by 2 levels if it fails. The player would have to propose at the table how this might go down. Something like: "I'm taking my time...an extended exchange through the Wizard to feel this guy out...really getting the measure of him. Maybe some back and forth to see what he knows about our exploits and seeing how he responds to us filling in the gaps. No one has to die here. We don't want to kill him and his troops. We know they're just doing their duty...but it would be so easy for he and his troops to just...disappear. I figure there is a chance that we may be talking along enough for reinforcements from the mother ship to arrive..." [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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