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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Manbearcat" data-source="post: 7529402" data-attributes="member: 6696971"><p>I</p><p></p><p>No worries! This isn’t a derail (and details are fine so long as they’re interesting!).</p><p></p><p>This hooks into some of my comments above about how Skill Challenges work and GM responsibility.</p><p></p><p>Just like in Dungeon World (and PbtA systems), the players are rolling all the dice.</p><p></p><p>However, both GM and players are “making moves” that impact the gamestate. The GM’s moves in a Skill Challenge (just like in DW) are about aggressive, dynamic evolution of the shared fiction. They need to put specific pressure, danger, and obstacles into the gamestate which can potentially confound PC goals. Once the PCs declare actions and resolve them with dice, the situation evolves with respect to those micro-results and the macro-gamestate.</p><p></p><p>GMs being timid and/or bland in their framing/re-framing of an evolving conflict in either DW or SCs in 4e is on the GM. It’s a skill that has to be honed like any other. I feel like a lot of people complaining about SCs over the years aren’t willing to accept responsibility for problems in this area. Could the SC resource minigame/resolution framework be more interesting? Yes. But it is by no means poor (or even average after RC) and isn’t even close to “not fit for purpose” as has been suggested over the years.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7529402, member: 6696971"] I No worries! This isn’t a derail (and details are fine so long as they’re interesting!). This hooks into some of my comments above about how Skill Challenges work and GM responsibility. Just like in Dungeon World (and PbtA systems), the players are rolling all the dice. However, both GM and players are “making moves” that impact the gamestate. The GM’s moves in a Skill Challenge (just like in DW) are about aggressive, dynamic evolution of the shared fiction. They need to put specific pressure, danger, and obstacles into the gamestate which can potentially confound PC goals. Once the PCs declare actions and resolve them with dice, the situation evolves with respect to those micro-results and the macro-gamestate. GMs being timid and/or bland in their framing/re-framing of an evolving conflict in either DW or SCs in 4e is on the GM. It’s a skill that has to be honed like any other. I feel like a lot of people complaining about SCs over the years aren’t willing to accept responsibility for problems in this area. Could the SC resource minigame/resolution framework be more interesting? Yes. But it is by no means poor (or even average after RC) and isn’t even close to “not fit for purpose” as has been suggested over the years. [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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