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General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Garthanos" data-source="post: 7529841" data-attributes="member: 82504"><p>Oh I do not think having players roll is exactly the same perhaps its just the first step... hmmm maybe I am thinking we could bring the "normal combat" much closer to a standard conflict resolution by having the DM describe enemy offense then players describe how they are dealing with it and having a set of established defense side mechanics... more elaborate and inspiring (and tactical since this is 4e) than just that make a defense roll.</p><p></p><p>I am interested in how one can achieve that idea of having the two contexts mirror one another better without tossing the starting point.</p><p></p><p>Maybe intermediate steps are not "to the point enough"</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7529841, member: 82504"] Oh I do not think having players roll is exactly the same perhaps its just the first step... hmmm maybe I am thinking we could bring the "normal combat" much closer to a standard conflict resolution by having the DM describe enemy offense then players describe how they are dealing with it and having a set of established defense side mechanics... more elaborate and inspiring (and tactical since this is 4e) than just that make a defense roll. I am interested in how one can achieve that idea of having the two contexts mirror one another better without tossing the starting point. Maybe intermediate steps are not "to the point enough" [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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