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General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Manbearcat" data-source="post: 7530808" data-attributes="member: 6696971"><p>So in the above complication (mothership would detect the incoming and would communicate some kind of request for authentication (looking for a "call sign" equivalent) via the heads-up displays in the two Hoverpods), the odds that one of them succeeds is probably in the vicinity of 33 %. The odds that both succeed is pretty remote. </p><p></p><p>As such, we would be looking at a combat nested in the SC with a budget dependent on whether 1 or 0 succeeded; probably L+1 on 1 success and L+2 on 0 successes. </p><p></p><p>Regardless, the goal of the challenge would be victory before round 5. At round 5, a failure is accrued which would probably mean (a) a small wave of reinforcements (+1 to budget) and the follow-on DC to whatever obstacle I put in front of them after they deal with the wave would be increased to High (as the mother-ship "battens down the hatches"). </p><p></p><p>If that failure is the final failure in the challenge, I'd change the situation pretty radically. </p><p></p><p>Perhaps the Time Reaper opens a temporal rift briefly sucks the 3 PCs in, putting them in the middle of a conflict at the heart of the Dawn War (maybe a Primordial is being bound deep in the earth, but their sudden presence has thrown the ritual off and the Primordial is suddenly loose with a possible timeline-altering cataclysm in the balance!)? Or maybe I throw them back in time right as Asmodeus is about to betray his god; maybe the PC's stop him or learn the Truename of He Who Was and this somehow affects the future? Something relevant to one (or more) of the PCs' Epic Destinies or Paragon Paths. There is enough meat on the bones of those that something relevant back in time could be conjured that would have impact on their present situation after they deal with the conflict and get sucked back through the rift.</p><p></p><p>Upon return, the mother ship would be gone with evidence left behind that they gated back to the Far Realm with thousands of the material plane's members (which they need to perpetuate their race). The PCs would have to go to the Far Realm to confront them and get these hostages back.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7530808, member: 6696971"] So in the above complication (mothership would detect the incoming and would communicate some kind of request for authentication (looking for a "call sign" equivalent) via the heads-up displays in the two Hoverpods), the odds that one of them succeeds is probably in the vicinity of 33 %. The odds that both succeed is pretty remote. As such, we would be looking at a combat nested in the SC with a budget dependent on whether 1 or 0 succeeded; probably L+1 on 1 success and L+2 on 0 successes. Regardless, the goal of the challenge would be victory before round 5. At round 5, a failure is accrued which would probably mean (a) a small wave of reinforcements (+1 to budget) and the follow-on DC to whatever obstacle I put in front of them after they deal with the wave would be increased to High (as the mother-ship "battens down the hatches"). If that failure is the final failure in the challenge, I'd change the situation pretty radically. Perhaps the Time Reaper opens a temporal rift briefly sucks the 3 PCs in, putting them in the middle of a conflict at the heart of the Dawn War (maybe a Primordial is being bound deep in the earth, but their sudden presence has thrown the ritual off and the Primordial is suddenly loose with a possible timeline-altering cataclysm in the balance!)? Or maybe I throw them back in time right as Asmodeus is about to betray his god; maybe the PC's stop him or learn the Truename of He Who Was and this somehow affects the future? Something relevant to one (or more) of the PCs' Epic Destinies or Paragon Paths. There is enough meat on the bones of those that something relevant back in time could be conjured that would have impact on their present situation after they deal with the conflict and get sucked back through the rift. Upon return, the mother ship would be gone with evidence left behind that they gated back to the Far Realm with thousands of the material plane's members (which they need to perpetuate their race). The PCs would have to go to the Far Realm to confront them and get these hostages back. [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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