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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Garthanos" data-source="post: 7532084" data-attributes="member: 82504"><p>Basic initial disposition is to my thinking much better handled by fiat the same as personality and would be as much predefined aspect of the npc as anything - though it certainly can change. And to me the reaction table was a arbitrary fortune mechanic devoid of redeeming quality like a DM playing dice off between two monsters to see which one fights the players - is it this guy or that guy lets have the dice decide.</p><p></p><p>I am ok with influence from player character action (or generally player invocation of rules through actions) which basically attempt to explicitly affect the NPCs behaviors and attitudes (you earlier mentioned spells but skills in later editions count towards this as well); </p><p> This part has probably changed from 'back in the day' - when I disliked it more.</p><p></p><p></p><p></p><p>Its a prediction that sometimes works and sometimes doesn't and is subject to change (after players interact - them deciding the NPC is import means I now make them important). I think you are over thinking it and mostly it determines how much brain/time get allocated towards them in advance to new interactions.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7532084, member: 82504"] Basic initial disposition is to my thinking much better handled by fiat the same as personality and would be as much predefined aspect of the npc as anything - though it certainly can change. And to me the reaction table was a arbitrary fortune mechanic devoid of redeeming quality like a DM playing dice off between two monsters to see which one fights the players - is it this guy or that guy lets have the dice decide. I am ok with influence from player character action (or generally player invocation of rules through actions) which basically attempt to explicitly affect the NPCs behaviors and attitudes (you earlier mentioned spells but skills in later editions count towards this as well); This part has probably changed from 'back in the day' - when I disliked it more. Its a prediction that sometimes works and sometimes doesn't and is subject to change (after players interact - them deciding the NPC is import means I now make them important). I think you are over thinking it and mostly it determines how much brain/time get allocated towards them in advance to new interactions. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4e Compared to Trad D&D; What You Lose, What You Gain
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