Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7532365" data-attributes="member: 4937"><p>I was a huge fan of the Mass Effect series before it went downhill. Mass Effect 1 and Mass Effect 2 are notable in that they use very different combat mechanics.</p><p></p><p>Mass Effect 2 is a tightly defined cover based shooter. Combat has to take place in special combat arenas where suitable waist high obstacles are found to make use of its cover mechanics. </p><p></p><p>Mass Effect 1 on the other hand has no unified combat mechanics. It makes no distinction between environments where combat can take place and where combat will not take place. </p><p></p><p>I overwhelmingly prefer Mass Effect 1. It does so much with combat that Mass Effect 2 simply cannot do. Since it doesn't use any special rules and has a single engine for both combat and non-combat, pretty much any terrain can become combat terrain. So for example, there are sequences where you are fighting what are basically zombies, and the zombies can appear in stair cases and in all sorts of tight cramped environments that they just couldn't in Mass Effect 2. There are sequences where environments that were peaceful suddenly and unexpectedly become combat environments. You can be walking around the haven and suddenly assassins are trying to kill you. In Mass Effect 2, you can visibly distinguish between environments where combat can happen and where it can't. One of the best done scenes in all of video gaming history plays on the fact that in Mass Effect the developers have you riding in an elevator frequently, both to force dialogue with NPCs and to allow loading in the background. Towards the end of the game you are riding in an elevator when it becomes a combat scenario in one of the most awesome uses of camera work and perspective I can think of. </p><p></p><p>Now, a lot of players preferred Mass Effect 2 with the tight scripted combat engine and the simplified combat and chargen mechanics and the focus on episodic stories rather than a single grand epic. I think they are nuts, but they are allowed to do so. But my table top RPGs work pretty much the same way. The rules don't drive what is possible. Everything is possible, and the rules provide guidance for resolving what happens when you try. There is no such thing as being inside or outside of the challenge.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7532365, member: 4937"] I was a huge fan of the Mass Effect series before it went downhill. Mass Effect 1 and Mass Effect 2 are notable in that they use very different combat mechanics. Mass Effect 2 is a tightly defined cover based shooter. Combat has to take place in special combat arenas where suitable waist high obstacles are found to make use of its cover mechanics. Mass Effect 1 on the other hand has no unified combat mechanics. It makes no distinction between environments where combat can take place and where combat will not take place. I overwhelmingly prefer Mass Effect 1. It does so much with combat that Mass Effect 2 simply cannot do. Since it doesn't use any special rules and has a single engine for both combat and non-combat, pretty much any terrain can become combat terrain. So for example, there are sequences where you are fighting what are basically zombies, and the zombies can appear in stair cases and in all sorts of tight cramped environments that they just couldn't in Mass Effect 2. There are sequences where environments that were peaceful suddenly and unexpectedly become combat environments. You can be walking around the haven and suddenly assassins are trying to kill you. In Mass Effect 2, you can visibly distinguish between environments where combat can happen and where it can't. One of the best done scenes in all of video gaming history plays on the fact that in Mass Effect the developers have you riding in an elevator frequently, both to force dialogue with NPCs and to allow loading in the background. Towards the end of the game you are riding in an elevator when it becomes a combat scenario in one of the most awesome uses of camera work and perspective I can think of. Now, a lot of players preferred Mass Effect 2 with the tight scripted combat engine and the simplified combat and chargen mechanics and the focus on episodic stories rather than a single grand epic. I think they are nuts, but they are allowed to do so. But my table top RPGs work pretty much the same way. The rules don't drive what is possible. Everything is possible, and the rules provide guidance for resolving what happens when you try. There is no such thing as being inside or outside of the challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e Compared to Trad D&D; What You Lose, What You Gain
Top