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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Compared to Trad D&D; What You Lose, What You Gain
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<blockquote data-quote="Manbearcat" data-source="post: 7534145" data-attributes="member: 6696971"><p>There is a substantive difference.</p><p></p><p>However, the problem I see is the culture of D&D embracing the early 90s first principle of GMing that "there is no such thing as GM accountability for playing the world with integrity. The GM is only accountable for what they perceive will create the best story and most fun at the table."</p><p></p><p>The problem with that first principle is that it relies upon (a) the GM's ability to correctly calculate a myriad of conflicting inputs (individual play priorities, the fiction, the maths, discreteness, unknowable downstream effects) in the moment to derive a table-coherent output and (b) many times what they (the GM) prioritize (either personally or as a result of the calculations of (a) above) in terms of "story" and "fun" aren't (and oftentimes can't be) what individual members at the table would prioritize.</p><p></p><p>My opinion of this is it only works when the table is full of passive players who just want to be entertained and roll some dice. Now it may very well be true that the overwhelming majority of players in the world are, in fact, of this disposition.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7534145, member: 6696971"] There is a substantive difference. However, the problem I see is the culture of D&D embracing the early 90s first principle of GMing that "there is no such thing as GM accountability for playing the world with integrity. The GM is only accountable for what they perceive will create the best story and most fun at the table." The problem with that first principle is that it relies upon (a) the GM's ability to correctly calculate a myriad of conflicting inputs (individual play priorities, the fiction, the maths, discreteness, unknowable downstream effects) in the moment to derive a table-coherent output and (b) many times what they (the GM) prioritize (either personally or as a result of the calculations of (a) above) in terms of "story" and "fun" aren't (and oftentimes can't be) what individual members at the table would prioritize. My opinion of this is it only works when the table is full of passive players who just want to be entertained and roll some dice. Now it may very well be true that the overwhelming majority of players in the world are, in fact, of this disposition. [/QUOTE]
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4e Compared to Trad D&D; What You Lose, What You Gain
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