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<blockquote data-quote="lawful_stupid" data-source="post: 6108066" data-attributes="member: 82728"><p>I bought and read the Hardboiled Armies supplement that was recommended. There was some good stuff, but the thrust of their concept is to represent armies on a battlegrid as a single miniature. It does not address my need to have two armies and my PC's in the same encounter interacting with each other.</p><p></p><p>I am going to take basic monsters and add the swarm attributes (half damage from melee and ranged, vulnerable 10 vs bust, blast, and area) and and an appropriate aura. I will put one representative mini on a 3" x 3" square of construction paper to represent a squad of about 20-25. When the squad is bloodied, they become weakened to represent troop attrition. </p><p></p><p>I want to add a morale check against bloodied squads, but I cannot decide on the frequency, nature, and difficulty of the check. Some kind of attack vs Will defense seems to make the most sense. The PC's can make intimidate checks to rout, but what does an opposing army do to rout them? Do damage? That seems like too many chances to rout (and too many extra die rolls). Crits seem like a good time to roll. Maybe use a damage threshold.</p><p></p><p>Other ideas:</p><p></p><p>-Morale checks for the PC's forces will be against the better of the squad's Will defense and a PC's Intimidate or Diplomacy check.</p><p>-Some larger monsters like giants will be individuals like the PC's, but I might have squads of ogres on 5" x 5" templates</p><p>-Armies are not heroes. Short rest takes a day. Extended rest takes a week.</p><p>-Archer, wizard, and healer squads will be powerful</p><p>-I will limit close burst and blast powers for frontline troops so that they have a slower battle of attrition effect. The aura plus burst and blasts will be too much. Our sorcerer is going to be terrifying.</p></blockquote><p></p>
[QUOTE="lawful_stupid, post: 6108066, member: 82728"] I bought and read the Hardboiled Armies supplement that was recommended. There was some good stuff, but the thrust of their concept is to represent armies on a battlegrid as a single miniature. It does not address my need to have two armies and my PC's in the same encounter interacting with each other. I am going to take basic monsters and add the swarm attributes (half damage from melee and ranged, vulnerable 10 vs bust, blast, and area) and and an appropriate aura. I will put one representative mini on a 3" x 3" square of construction paper to represent a squad of about 20-25. When the squad is bloodied, they become weakened to represent troop attrition. I want to add a morale check against bloodied squads, but I cannot decide on the frequency, nature, and difficulty of the check. Some kind of attack vs Will defense seems to make the most sense. The PC's can make intimidate checks to rout, but what does an opposing army do to rout them? Do damage? That seems like too many chances to rout (and too many extra die rolls). Crits seem like a good time to roll. Maybe use a damage threshold. Other ideas: -Morale checks for the PC's forces will be against the better of the squad's Will defense and a PC's Intimidate or Diplomacy check. -Some larger monsters like giants will be individuals like the PC's, but I might have squads of ogres on 5" x 5" templates -Armies are not heroes. Short rest takes a day. Extended rest takes a week. -Archer, wizard, and healer squads will be powerful -I will limit close burst and blast powers for frontline troops so that they have a slower battle of attrition effect. The aura plus burst and blasts will be too much. Our sorcerer is going to be terrifying. [/QUOTE]
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