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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4099083" data-attributes="member: 710"><p>I think there is nothing that can directly compete with D&D, except a different edition of D&D.</p><p></p><p>I think there are also no direct competing games coming out at this moment. (They might be in a design & development state, though.)</p><p></p><p>That said, there are naturally other successful games out there. </p><p>- Warhammer Fantasy Roleplay. I like the new edition, and there should be a lot of useful material out there (even stuff from the previous edition should be useable - at least the adventures.) This might be one of your best bet for playing Fantasy, though it's a lot grittier then D&D. The atmosphere is dark, nobody trusts anyone, and anyone that seems trustworthy probably is actually consorting with demons. And everybody dies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Das Schwarze Auge / The Dark Eye: The German equivalent to D&D. Is a little more "naive", I'd like to say. In atmosphere probably the opposite of Warhammer. The setting is well detailed and is interesting to explore.</p><p>Getting material in English though will be hard (as far as I know, the core books are available, but additional material seems sparse to non-existing.)</p><p></p><p>- Shadowrun: If you want some fantasy in your modern-to-cyberpunk game, that's your game. It has an interesting setting, and the mechanics seem pretty solid in the newest (4th) edition. But since I haven't run more then one or two sessions of it, I can't really tell you how well this impression holds over time. Oh, and one advice (and pardon my clatchian): "It's not a Shadowrun if Johnson doesn't frack you twice."</p><p></p><p>- White Wolfs Storyteller system and its associated games (Vampire, Mage and so on) are pretty successful. </p><p></p><p>- Gurps. Never played it, but you can basically get supplements to have it do anything, from gritty fantasy to over-the-top superheroes.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4099083, member: 710"] I think there is nothing that can directly compete with D&D, except a different edition of D&D. I think there are also no direct competing games coming out at this moment. (They might be in a design & development state, though.) That said, there are naturally other successful games out there. - Warhammer Fantasy Roleplay. I like the new edition, and there should be a lot of useful material out there (even stuff from the previous edition should be useable - at least the adventures.) This might be one of your best bet for playing Fantasy, though it's a lot grittier then D&D. The atmosphere is dark, nobody trusts anyone, and anyone that seems trustworthy probably is actually consorting with demons. And everybody dies. :) - Das Schwarze Auge / The Dark Eye: The German equivalent to D&D. Is a little more "naive", I'd like to say. In atmosphere probably the opposite of Warhammer. The setting is well detailed and is interesting to explore. Getting material in English though will be hard (as far as I know, the core books are available, but additional material seems sparse to non-existing.) - Shadowrun: If you want some fantasy in your modern-to-cyberpunk game, that's your game. It has an interesting setting, and the mechanics seem pretty solid in the newest (4th) edition. But since I haven't run more then one or two sessions of it, I can't really tell you how well this impression holds over time. Oh, and one advice (and pardon my clatchian): "It's not a Shadowrun if Johnson doesn't frack you twice." - White Wolfs Storyteller system and its associated games (Vampire, Mage and so on) are pretty successful. - Gurps. Never played it, but you can basically get supplements to have it do anything, from gritty fantasy to over-the-top superheroes. [/QUOTE]
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