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[4e] Con-based Warlock Help!
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<blockquote data-quote="Dan'L" data-source="post: 4998767" data-attributes="member: 68954"><p>Hmmm....</p><p></p><p>You could try to do a build that fills in with more of a leader secondary role instead of controller. Since your party doesn't have a primary leader, you and the Paladin together could make up for that lack.</p><p></p><p>Look at the Vestige Pact from Arcane Power. Focus on powers that buff or help out your allies. Rely on the Vestige of King Elidyr for your at-will (give chances for extra saves, & boost an ally's defenses w/ pact boon.) Additionally, consider:</p><p></p><p>Daily 1: Vestige of Khaeleth (gain extra damage from allies/grant temp HP to allies/reduce damage to allies)</p><p>Encounter 3: Cloud of Flies (cause enemy to grant CA)</p><p>Daily 5: Venemous Webs (cause enemy to grant CA)</p><p>Encounter 7: Hero's Arrow (restore HP to allies)</p><p></p><p>If you want a familiar, take a look at the Serpent (remove enemies ability to make OAs for a round)</p><p></p><p>Of course, if you mean by being "an effective part of the party" that you increase your <em>personal</em> DPS, then this isn't the route for you. But if you consider the damage done by your allies, because you made it easier for them to deal it, as partly your damage too, then you can realize a measure of effectiveness and a more tactically distinct role in this particular party.</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 4998767, member: 68954"] Hmmm.... You could try to do a build that fills in with more of a leader secondary role instead of controller. Since your party doesn't have a primary leader, you and the Paladin together could make up for that lack. Look at the Vestige Pact from Arcane Power. Focus on powers that buff or help out your allies. Rely on the Vestige of King Elidyr for your at-will (give chances for extra saves, & boost an ally's defenses w/ pact boon.) Additionally, consider: Daily 1: Vestige of Khaeleth (gain extra damage from allies/grant temp HP to allies/reduce damage to allies) Encounter 3: Cloud of Flies (cause enemy to grant CA) Daily 5: Venemous Webs (cause enemy to grant CA) Encounter 7: Hero's Arrow (restore HP to allies) If you want a familiar, take a look at the Serpent (remove enemies ability to make OAs for a round) Of course, if you mean by being "an effective part of the party" that you increase your [I]personal[/I] DPS, then this isn't the route for you. But if you consider the damage done by your allies, because you made it easier for them to deal it, as partly your damage too, then you can realize a measure of effectiveness and a more tactically distinct role in this particular party. -Dan'L [/QUOTE]
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