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[4e] Con-based Warlock Help!
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<blockquote data-quote="Mentat55" data-source="post: 4998953" data-attributes="member: 14840"><p>Of the three Con-based pacts, the infernal pact seems to do the most raw damage, especially if you go for the biggest powers.</p><p></p><p>The vestige pact is an interesting option, because at level 1 and level 5 there are vestiges that allow your pact at-will to do an additional 1d6 thunder and 1d8 psychic damage, respectively, so if you use your daily early in a battle (which you should with vestiges, to gain their eyes of the vestige augment and the pact boon benefits), you can add significant damage -- it might not just seem as big as a huge daily, but your total output will be the same.</p><p></p><p>The star pact is my favorite because of the idea of it, but seems to suffer a bit in practice. Student of Caiphon is a pretty rad PP, though, and will make you a lot more dangerous. One thing you could consider is to go Con/Cha with the starlock, to open up a lot more power choices (including the nastiest dark pact attacks), dump Int, and get Str to 13 to take chainmail proficiency. Then you will have a good AC, Fort, and Will. Focus on powers that have good kickers that don't depend on the Int bonus.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4998953, member: 14840"] Of the three Con-based pacts, the infernal pact seems to do the most raw damage, especially if you go for the biggest powers. The vestige pact is an interesting option, because at level 1 and level 5 there are vestiges that allow your pact at-will to do an additional 1d6 thunder and 1d8 psychic damage, respectively, so if you use your daily early in a battle (which you should with vestiges, to gain their eyes of the vestige augment and the pact boon benefits), you can add significant damage -- it might not just seem as big as a huge daily, but your total output will be the same. The star pact is my favorite because of the idea of it, but seems to suffer a bit in practice. Student of Caiphon is a pretty rad PP, though, and will make you a lot more dangerous. One thing you could consider is to go Con/Cha with the starlock, to open up a lot more power choices (including the nastiest dark pact attacks), dump Int, and get Str to 13 to take chainmail proficiency. Then you will have a good AC, Fort, and Will. Focus on powers that have good kickers that don't depend on the Int bonus. [/QUOTE]
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[4e] Con-based Warlock Help!
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