Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e] Con-based Warlock Help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 4999348" data-attributes="member: 65726"><p>If I was building a Warlock for that group, I'd go with something like this:</p><p></p><p></p><p></p><p>You have two defenders, which is great for you. They should be able to keep most of the heat off of you. Which really means you can get into the thick of things and flank with your allies for increased accuracy. The few teleportation powers can help you with that.</p><p></p><p>You're right you don't want to push things away from your allies. So Diabolic Grasp is going to help you slide enemies, mainly toward your group.</p><p></p><p>Since you don't have a leader, Frigid darkness can easily be used as the leader nova power to help out your paladin and warden.</p><p></p><p>And Mordant Rains of Dis will help when your defenders haven't been able to lock everything down.</p><p></p><p>You have a very control heavy group, and should capitalize on that with power choices, making everyone's jobs easier.</p><p></p><p>The rest of your attention should probably go toward damage output. Armor of Agathys and Hunger of Hadar can both significantly increase your damage output. Paying a bit of extra attention to your implement to use a staff of Ruin will also give you a good bump to damage. A Quick Curse Rod in your off hand will both give you a relatively cheap bonus with dual implement, and allow you to get curses out there quicker. At paragon you should start cursing targets two at a time.</p><p></p><p>Your basic Eldritch Blast is going to be +13 vs Reflex, +16 with flank and prime shot which you should easily gain thanks to your Shadowdance armor, and +18 with single triggering of the pact boon. And you'll be doing 1d10+1d6+13 damage (2 more against bloodied target). That's not too shabby, and your accuracy will be better than anyone else. This also means you will and your encounter powers more often than others, and your daily powers don't even need to hit to be effective.</p><p></p><p>And in the skill department you will have respectable Stealth and Thievery which should both be useful in your group.</p><p></p><p>At paragon, which you are pretty close to, you can gain a significant boost to your damage with Called Shot as well.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4999348, member: 65726"] If I was building a Warlock for that group, I'd go with something like this: You have two defenders, which is great for you. They should be able to keep most of the heat off of you. Which really means you can get into the thick of things and flank with your allies for increased accuracy. The few teleportation powers can help you with that. You're right you don't want to push things away from your allies. So Diabolic Grasp is going to help you slide enemies, mainly toward your group. Since you don't have a leader, Frigid darkness can easily be used as the leader nova power to help out your paladin and warden. And Mordant Rains of Dis will help when your defenders haven't been able to lock everything down. You have a very control heavy group, and should capitalize on that with power choices, making everyone's jobs easier. The rest of your attention should probably go toward damage output. Armor of Agathys and Hunger of Hadar can both significantly increase your damage output. Paying a bit of extra attention to your implement to use a staff of Ruin will also give you a good bump to damage. A Quick Curse Rod in your off hand will both give you a relatively cheap bonus with dual implement, and allow you to get curses out there quicker. At paragon you should start cursing targets two at a time. Your basic Eldritch Blast is going to be +13 vs Reflex, +16 with flank and prime shot which you should easily gain thanks to your Shadowdance armor, and +18 with single triggering of the pact boon. And you'll be doing 1d10+1d6+13 damage (2 more against bloodied target). That's not too shabby, and your accuracy will be better than anyone else. This also means you will and your encounter powers more often than others, and your daily powers don't even need to hit to be effective. And in the skill department you will have respectable Stealth and Thievery which should both be useful in your group. At paragon, which you are pretty close to, you can gain a significant boost to your damage with Called Shot as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e] Con-based Warlock Help!
Top