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4e Conditions versus 3e -- What we know
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<blockquote data-quote="loseth" data-source="post: 4111762" data-attributes="member: 54535"><p>I’m trying to get my head around the differences between 3e and 4e conditions. Do we know anything more than what I’ve listed below? Is any of my information inaccurate?</p><p></p><p>DEATH & DYING</p><p></p><p>-3e Disabled: only single move or standard, action causes loss of 1hp</p><p>-4e NOT IN 4e</p><p></p><p>-3e Dying: unconscious and deteriorates until reaching -10 unless stabilised</p><p>-4e Dying: unconscious and deteriorates until failing saving roll 3 times or reaching -bloodied hp unless stabilised</p><p></p><p>-3e Dead: game over until resurrected/raised/etc.</p><p>-4e NO CHANGE</p><p></p><p>SPECIAL</p><p></p><p>-3e Bloodied: NOT in 3e</p><p>-4e Bloodied: may trigger powers giving opponents an advantage, but also ones giving you an advantage</p><p></p><p>-3e Marked: NOT IN 3e</p><p>-4e Marked: -2 attack penalty and other effects when not attacking marking opponent</p><p></p><p>FEAR CONDITIONS</p><p></p><p>-3e Shaken: small penalty to attack and various other rolls</p><p>-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]</p><p></p><p>-3e Frightened: fleeing, or fighting if flight impossible; small penalty to attacks and other rolls</p><p>-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]</p><p></p><p>-3e Panicked: Fleeing, can’t attack and affected by small penalty to various rolls; cowering if flight impossible</p><p>-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]</p><p></p><p>-3e Turned: Fleeing or, if flight impossible, cowering</p><p>-4e Turning: Not a condition, but rather a sort of attack (?) [example reported by Satori5000 resulted in skeletons being pushed back and suffering damage]</p><p></p><p>-3e Cowering: Unable to take any actions and slightly easier to hit</p><p>-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]</p><p></p><p></p><p>NOT FEELING GOOD CONDITIONS</p><p></p><p>-3e Dazed: Totally unable to act, usually lasts 1 round</p><p>-4e Dazed: Grants combat advantage, can act only on own turn</p><p></p><p>-3e Dazzled: -1 attack & search/spot</p><p>-4e ?</p><p></p><p>-3e Enervated: NOT IN 3e (?)</p><p>-4e Enervated: attacks do ½ damage</p><p></p><p>-3e Exhausted: ½ speed and -6 to STR and DEX (= -3 penalty to STR/DEX stats)</p><p>-4e ?</p><p></p><p>-3e Fascinated: unable to act, but condition easily broken if attacked, helped by ally, etc.</p><p>-4e ?</p><p></p><p>-3e Fatigued: no running/charging, -2 to STR & DEX</p><p>-4e ?</p><p></p><p>-3e Helpless: cannot act, much easier to attack</p><p>-4e Helpless: cannot act, much easier to attack (though not quite same as 3e)</p><p></p><p>-3e Nauseated: limited to one move action per round</p><p>-4e ?</p><p></p><p>-3e On fire: Constant damage, roll save (exact stat varies) each round or (in some cases) spend a move action to end</p><p>-4e On fire: Constant damage, saving roll to end</p><p></p><p>-3e Poisoned: Continuing ability damage unless make FORT save</p><p>-4e Poisoned: Constant HP damage unless make a saving roll</p><p></p><p>-3e Prone: -4 to attacks, +4/-4 to ranged/melee AC</p><p>-4e Prone: -2 to attacks, +2/-2 to ranged/melee AC (?)</p><p></p><p>-3e Sickened: small penalty to most rolls</p><p>-4e ?</p><p></p><p>-3e Staggered: limited to 1 standard or move action per round</p><p>-4e Staggered: grants combat advantage, can’t move outside own turn and can only make basic attacks</p><p></p><p>-3e Stunned: totally inactive and slightly easier to hit</p><p>-4e Stunned: totally inactive and grants combat advantage</p><p></p><p>-3e unconscious: = helpless condition</p><p>-4e NO CHANGE (?)</p></blockquote><p></p>
[QUOTE="loseth, post: 4111762, member: 54535"] I’m trying to get my head around the differences between 3e and 4e conditions. Do we know anything more than what I’ve listed below? Is any of my information inaccurate? DEATH & DYING -3e Disabled: only single move or standard, action causes loss of 1hp -4e NOT IN 4e -3e Dying: unconscious and deteriorates until reaching -10 unless stabilised -4e Dying: unconscious and deteriorates until failing saving roll 3 times or reaching -bloodied hp unless stabilised -3e Dead: game over until resurrected/raised/etc. -4e NO CHANGE SPECIAL -3e Bloodied: NOT in 3e -4e Bloodied: may trigger powers giving opponents an advantage, but also ones giving you an advantage -3e Marked: NOT IN 3e -4e Marked: -2 attack penalty and other effects when not attacking marking opponent FEAR CONDITIONS -3e Shaken: small penalty to attack and various other rolls -4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties] -3e Frightened: fleeing, or fighting if flight impossible; small penalty to attacks and other rolls -4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties] -3e Panicked: Fleeing, can’t attack and affected by small penalty to various rolls; cowering if flight impossible -4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties] -3e Turned: Fleeing or, if flight impossible, cowering -4e Turning: Not a condition, but rather a sort of attack (?) [example reported by Satori5000 resulted in skeletons being pushed back and suffering damage] -3e Cowering: Unable to take any actions and slightly easier to hit -4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties] NOT FEELING GOOD CONDITIONS -3e Dazed: Totally unable to act, usually lasts 1 round -4e Dazed: Grants combat advantage, can act only on own turn -3e Dazzled: -1 attack & search/spot -4e ? -3e Enervated: NOT IN 3e (?) -4e Enervated: attacks do ½ damage -3e Exhausted: ½ speed and -6 to STR and DEX (= -3 penalty to STR/DEX stats) -4e ? -3e Fascinated: unable to act, but condition easily broken if attacked, helped by ally, etc. -4e ? -3e Fatigued: no running/charging, -2 to STR & DEX -4e ? -3e Helpless: cannot act, much easier to attack -4e Helpless: cannot act, much easier to attack (though not quite same as 3e) -3e Nauseated: limited to one move action per round -4e ? -3e On fire: Constant damage, roll save (exact stat varies) each round or (in some cases) spend a move action to end -4e On fire: Constant damage, saving roll to end -3e Poisoned: Continuing ability damage unless make FORT save -4e Poisoned: Constant HP damage unless make a saving roll -3e Prone: -4 to attacks, +4/-4 to ranged/melee AC -4e Prone: -2 to attacks, +2/-2 to ranged/melee AC (?) -3e Sickened: small penalty to most rolls -4e ? -3e Staggered: limited to 1 standard or move action per round -4e Staggered: grants combat advantage, can’t move outside own turn and can only make basic attacks -3e Stunned: totally inactive and slightly easier to hit -4e Stunned: totally inactive and grants combat advantage -3e unconscious: = helpless condition -4e NO CHANGE (?) [/QUOTE]
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