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4E Conditions
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<blockquote data-quote="Connorsrpg" data-source="post: 5139006" data-attributes="member: 19265"><p>I am looking at updating my 4e crit charts, but was wondering whether there is a list of 4e conditions somewhere in order of severity.</p><p></p><p>Given I couldn't find one I will have a go. This list includes conditions, ideas from at-will powers and a few of my own ideas.</p><p></p><p>At this stage I am looking mostly at melee attacks (will get more ideas from at-wills for energy attacks).</p><p></p><p>All are considered until save ends (unless marked otherwise); though may have lesser degrees where it only happens for 1 round.</p><p></p><p></p><p><strong>Marked</strong> Til end of next turn</p><p><strong>Deafened</strong></p><p><strong>Ongoing 2 damage</strong> 2/tier</p><p><strong>Pushed</strong>: 1 sq + 1 per 10 points the attacker rolled above target's def.</p><p><strong>Prone</strong></p><p><strong>Slide</strong>: More for magic charts (and possibly piercing wpns).</p><p><strong>Slowed</strong></p><p><strong>Armor damaged</strong> -2 AC (permanent til fixed)</p><p><strong>Rattled</strong>: From Martial Power, rogue & fighter ability.</p><p><strong>Struck</strong>: -2 to all d20 rolls using that body part struck (inc -2 speed if leg) (This one is a House Rule and explained more fully in sig link).</p><p><strong>-2 to defenses</strong></p><p><strong>Pushed & Prone</strong>: Combo of 2 above.</p><p><strong>Ongoing 5 damage</strong> 5/tier</p><p><strong>Immobilised</strong>: Until escape</p><p><strong>Restrained</strong>: Until escape</p><p><strong>Dazed</strong>: Likely 1 rd, with save for more severe.</p><p><strong>Struck x2</strong>: haven't come up with name yet, but looking at more severe 'struck' where penalty jumps to -4 or 5. (Thoughts)?</p><p><strong>Weakened</strong></p><p><strong>Blinded</strong></p><p><strong>Smash foes weapon</strong>; Unless higher magic than attacking wpn?</p><p><strong>Increased crit multiplier</strong>: We use x2 dam (not max), this would make it x3 for eg.</p><p><strong>Helpless/KO</strong></p><p><strong>Stunned</strong>: Likely 1 rd, with save for more severe.</p><p><strong>Dying</strong></p><p><strong>Petrified</strong>: Obviously this one won't come up too often <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (May make an appearance on a mag crit chart)??</p><p></p><p></p><p>Here are some benefits I may also scatter for the successful attacker in the charts:</p><p></p><p><strong>Gain temp hps</strong>: Like 'Invigorating' power in MP.</p><p><strong>Grant ally free basic attack vs same foe</strong></p><p><strong>Follow through - free basic att vs adjacent enemy</strong></p><p><strong>Gain a free basic melee attack vs same foe</strong></p><p><strong>Attack only counts as minor action</strong></p><p><strong>Gain action point</strong>: Must be spent this enc</p><p><strong>Reliable</strong>: Enc & Dailies aren't treated as spent.</p><p></p><p></p><p>Looking at invigorating it might pay to have more effects be based upon a score (CON in this case)?</p><p></p><p>PLEASE add comments if you disagree with the order (from 'not so bad' to 'crippling'). (In my old ones I underestimated the 'weakened' condition).</p><p></p><p>Also add others (even unique ideas) that I may have missed.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5139006, member: 19265"] I am looking at updating my 4e crit charts, but was wondering whether there is a list of 4e conditions somewhere in order of severity. Given I couldn't find one I will have a go. This list includes conditions, ideas from at-will powers and a few of my own ideas. At this stage I am looking mostly at melee attacks (will get more ideas from at-wills for energy attacks). All are considered until save ends (unless marked otherwise); though may have lesser degrees where it only happens for 1 round. [B]Marked[/B] Til end of next turn [B]Deafened[/B] [B]Ongoing 2 damage[/B] 2/tier [B]Pushed[/B]: 1 sq + 1 per 10 points the attacker rolled above target's def. [B]Prone[/B] [B]Slide[/B]: More for magic charts (and possibly piercing wpns). [B]Slowed[/B] [B]Armor damaged[/B] -2 AC (permanent til fixed) [B]Rattled[/B]: From Martial Power, rogue & fighter ability. [B]Struck[/B]: -2 to all d20 rolls using that body part struck (inc -2 speed if leg) (This one is a House Rule and explained more fully in sig link). [B]-2 to defenses[/B] [B]Pushed & Prone[/B]: Combo of 2 above. [B]Ongoing 5 damage[/B] 5/tier [B]Immobilised[/B]: Until escape [B]Restrained[/B]: Until escape [B]Dazed[/B]: Likely 1 rd, with save for more severe. [B]Struck x2[/B]: haven't come up with name yet, but looking at more severe 'struck' where penalty jumps to -4 or 5. (Thoughts)? [B]Weakened[/B] [B]Blinded[/B] [B]Smash foes weapon[/B]; Unless higher magic than attacking wpn? [B]Increased crit multiplier[/B]: We use x2 dam (not max), this would make it x3 for eg. [B]Helpless/KO[/B] [B]Stunned[/B]: Likely 1 rd, with save for more severe. [B]Dying[/B] [B]Petrified[/B]: Obviously this one won't come up too often ;) (May make an appearance on a mag crit chart)?? Here are some benefits I may also scatter for the successful attacker in the charts: [B]Gain temp hps[/B]: Like 'Invigorating' power in MP. [B]Grant ally free basic attack vs same foe[/B] [B]Follow through - free basic att vs adjacent enemy[/B] [B]Gain a free basic melee attack vs same foe[/B] [B]Attack only counts as minor action[/B] [B]Gain action point[/B]: Must be spent this enc [B]Reliable[/B]: Enc & Dailies aren't treated as spent. Looking at invigorating it might pay to have more effects be based upon a score (CON in this case)? PLEASE add comments if you disagree with the order (from 'not so bad' to 'crippling'). (In my old ones I underestimated the 'weakened' condition). Also add others (even unique ideas) that I may have missed. [/QUOTE]
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