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4E Consequences: Being passive, cautious, or a loner is now unoptimized
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<blockquote data-quote="thecasualoblivion" data-source="post: 4684070" data-attributes="member: 59096"><p>One emergent property of 4E I have noticed as I have been playing and running it is that it tends to reward certain tactical playstyles, while penalizing others. The general flow of the game rewards being aggressive, taking risks to achieve greater results, and to make the most out of what your character can do. Certain behaviors, such as being cautious and trying not to die, being passive and not making the most out of what you can do, or going solo and behaving with no regard for what everybody else is doing, achieve bad results and can even result in a TPK. I have individual players who are either cautious, passive, or loners, and these players have had some problems with the game where others have not, and their playstyle didn't have as big of a negative impact when we were playing 3E. </p><p></p><p>Some further comments on these in specific instances:</p><p></p><p>1. I've noticed some people get really discouraged when playing Defenders. Defenders get hit, get hit a lot, and get knocked unconscious a lot. A lot of players, especially those who are used to how 3E ran, just don't like getting beat on to the extent that 4E Defenders get abused. You really have to like being hit to play a Defender. Cautious players don't last as Defenders.</p><p></p><p>2. Passive players have real problems with certain classes. You have to take risks and put yourself in harms way for you to accomplish anything as a Rogue. Our most passive player previously preferred the Rogue above all other classes, and she just hasn't been doing well with the 4E Rogue at all. I've seen that passive Rogue players can't consistently achieve combat advantage, and that the Rogue class is powerless without it, while I've seen aggressive players with no regard for life and limb keep combat advantage applied 90%+ of the time. I've also noticed that the 4E Warlock lacks obvious power, but can equal the other characters by taking risks, provoking opportunity attacks to move and attack at point blank range, drawing enemy fire, and being a general pest. People playing Warlocks as being stand back and shoot characters have been very disappointed, while an insane Halfling Starlock who spent most of his time in melee range running around at full speed was often the most effective character we had. On the other hand, classes like Laser Clerics and Wizards are well used by passive players. </p><p></p><p>3. Our loner player has a real problem with 4E. He isn't a team player, and he isn't getting the same results he got with 3E. In 3E, he was a powergamer who had all the big guns and dominated combat. In 4E, he doesn't synergize well with what everyone else is doing, and feels powerless.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4684070, member: 59096"] One emergent property of 4E I have noticed as I have been playing and running it is that it tends to reward certain tactical playstyles, while penalizing others. The general flow of the game rewards being aggressive, taking risks to achieve greater results, and to make the most out of what your character can do. Certain behaviors, such as being cautious and trying not to die, being passive and not making the most out of what you can do, or going solo and behaving with no regard for what everybody else is doing, achieve bad results and can even result in a TPK. I have individual players who are either cautious, passive, or loners, and these players have had some problems with the game where others have not, and their playstyle didn't have as big of a negative impact when we were playing 3E. Some further comments on these in specific instances: 1. I've noticed some people get really discouraged when playing Defenders. Defenders get hit, get hit a lot, and get knocked unconscious a lot. A lot of players, especially those who are used to how 3E ran, just don't like getting beat on to the extent that 4E Defenders get abused. You really have to like being hit to play a Defender. Cautious players don't last as Defenders. 2. Passive players have real problems with certain classes. You have to take risks and put yourself in harms way for you to accomplish anything as a Rogue. Our most passive player previously preferred the Rogue above all other classes, and she just hasn't been doing well with the 4E Rogue at all. I've seen that passive Rogue players can't consistently achieve combat advantage, and that the Rogue class is powerless without it, while I've seen aggressive players with no regard for life and limb keep combat advantage applied 90%+ of the time. I've also noticed that the 4E Warlock lacks obvious power, but can equal the other characters by taking risks, provoking opportunity attacks to move and attack at point blank range, drawing enemy fire, and being a general pest. People playing Warlocks as being stand back and shoot characters have been very disappointed, while an insane Halfling Starlock who spent most of his time in melee range running around at full speed was often the most effective character we had. On the other hand, classes like Laser Clerics and Wizards are well used by passive players. 3. Our loner player has a real problem with 4E. He isn't a team player, and he isn't getting the same results he got with 3E. In 3E, he was a powergamer who had all the big guns and dominated combat. In 4E, he doesn't synergize well with what everyone else is doing, and feels powerless. [/QUOTE]
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