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4E Consequences: Being passive, cautious, or a loner is now unoptimized
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4684310" data-attributes="member: 5143"><p>This topic has been a point of contention amongst the people who play LFR at our local gaming store. There's about 15-20 of us who play. Some have embraced the concept of roles and teamwork and others are still much more used to their 3e tactics and mindsets.</p><p></p><p>We have one guy who plays a Paladin who rarely, if ever marks people. He wants to use his actions in order to recover his Tempus Channel Divinity power so he can get guaranteed crits more often.</p><p></p><p>There was a combat where there were 3 humans with polearms standing in the room and some warlocks on catwalks above. The warlocks hit him, did a fair amount of damage to him and then it was hit turn. He readied his action until the guys with Polearms came into reach. He claimed that if he moved forward into melee, he was just going to die because he was low on hitpoints. One of his teammates got rather annoyed at him, since he was avoiding damage as a Defender. I, as the DM, agreed with that player which started a large argument.</p><p></p><p>The polearm wielding humans ended up splitting up and 2 attacked the Cleric and 1 attacked the Paladin. Some people claimed that was a good thing, in order to split up the damage amongst everyone and some claimed it was bad because the Paladin had larger healing surge values, hitpoints, and AC. The Paladin player and the Cleric player are both firmly convinced that delaying and letting the enemies come to you is the best tactic.</p><p></p><p>This argument finally came to a boiling point when one of the players at that table made a new character for LFR, a Drow Rogue who used a hand crossbow. The Rogue in question has +6 to hit with his hand crossbow at 1st level(18 dex and +2 prof bonus). He was playing up in an adventure(so he was playing an adventure designed for 3rd and 4th level characters). He missed probably 80% of his attacks for the whole adventure. When he did hit, he almost never had Combat Advantage.</p><p></p><p>In that group there were 3 Fighters. All the fighters were getting their butts kicked by a fairly hard encounter. We'd been doing a good job of marking to keep them on one of us then switching to another one of us and so on. We were ALL bloodied and the Cleric was out of heals. The Rogue was WAY at the back of the party doing the same thing every round: Moving to hide behind a wall, using Stealth, then Deft Striking to move into the open and firing. He was rolling 10-15 on the Stealth rolls, and the enemies had Passive Perceptions of 16, so he almost never got Combat Advantage, but he kept trying, hoping he'd roll high. Either way, he was missing nearly every time and had taken nearly no damage.</p><p></p><p>I suggested that if he was able to move up into melee and flank with the dagger he had with him that the +4 extra to hit and guaranteed sneak attack would be WAY more effective than his current tactics.</p><p></p><p>He blew up big time. He yelled at me, saying "I AM NOT PLAYING YOUR CHARACTER! STOP TELLING ME HOW TO PLAY! I AM NOT A MELEE ROGUE! I AM A RANGED ROGUE ONLY! NEVER MELEE! I DON'T WANT TO GET HIT!"</p><p></p><p>Even after the game, we went out for dinner with each other and he tried to convince me that his tactics were the best tactics for the situation and he would have died if he'd gone into melee. I told him that there were 3 fighters there, and he'd have been safe. He said that he didn't trust DMs to make attacks against the people they were marked to and that he was afraid that he'd die the round he got into melee.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4684310, member: 5143"] This topic has been a point of contention amongst the people who play LFR at our local gaming store. There's about 15-20 of us who play. Some have embraced the concept of roles and teamwork and others are still much more used to their 3e tactics and mindsets. We have one guy who plays a Paladin who rarely, if ever marks people. He wants to use his actions in order to recover his Tempus Channel Divinity power so he can get guaranteed crits more often. There was a combat where there were 3 humans with polearms standing in the room and some warlocks on catwalks above. The warlocks hit him, did a fair amount of damage to him and then it was hit turn. He readied his action until the guys with Polearms came into reach. He claimed that if he moved forward into melee, he was just going to die because he was low on hitpoints. One of his teammates got rather annoyed at him, since he was avoiding damage as a Defender. I, as the DM, agreed with that player which started a large argument. The polearm wielding humans ended up splitting up and 2 attacked the Cleric and 1 attacked the Paladin. Some people claimed that was a good thing, in order to split up the damage amongst everyone and some claimed it was bad because the Paladin had larger healing surge values, hitpoints, and AC. The Paladin player and the Cleric player are both firmly convinced that delaying and letting the enemies come to you is the best tactic. This argument finally came to a boiling point when one of the players at that table made a new character for LFR, a Drow Rogue who used a hand crossbow. The Rogue in question has +6 to hit with his hand crossbow at 1st level(18 dex and +2 prof bonus). He was playing up in an adventure(so he was playing an adventure designed for 3rd and 4th level characters). He missed probably 80% of his attacks for the whole adventure. When he did hit, he almost never had Combat Advantage. In that group there were 3 Fighters. All the fighters were getting their butts kicked by a fairly hard encounter. We'd been doing a good job of marking to keep them on one of us then switching to another one of us and so on. We were ALL bloodied and the Cleric was out of heals. The Rogue was WAY at the back of the party doing the same thing every round: Moving to hide behind a wall, using Stealth, then Deft Striking to move into the open and firing. He was rolling 10-15 on the Stealth rolls, and the enemies had Passive Perceptions of 16, so he almost never got Combat Advantage, but he kept trying, hoping he'd roll high. Either way, he was missing nearly every time and had taken nearly no damage. I suggested that if he was able to move up into melee and flank with the dagger he had with him that the +4 extra to hit and guaranteed sneak attack would be WAY more effective than his current tactics. He blew up big time. He yelled at me, saying "I AM NOT PLAYING YOUR CHARACTER! STOP TELLING ME HOW TO PLAY! I AM NOT A MELEE ROGUE! I AM A RANGED ROGUE ONLY! NEVER MELEE! I DON'T WANT TO GET HIT!" Even after the game, we went out for dinner with each other and he tried to convince me that his tactics were the best tactics for the situation and he would have died if he'd gone into melee. I told him that there were 3 fighters there, and he'd have been safe. He said that he didn't trust DMs to make attacks against the people they were marked to and that he was afraid that he'd die the round he got into melee. [/QUOTE]
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