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*TTRPGs General
4E Consequences: Being passive, cautious, or a loner is now unoptimized
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<blockquote data-quote="thecasualoblivion" data-source="post: 4684513" data-attributes="member: 59096"><p>As for the teamwork aspect, the Ranger class is probably the one that requires the imput of other characters the least. While the Cleric is a leader, ironically it isn't really tactically dependant on what other people are doing. I wouldn't say the Warlock is a good solo character, because on the whole it lacks the punch of the other strikers. What the Warlock does have are some very subtle and easily missed tricks, like how Infernals are revenge tanks, or Feylocks being able to escape away, or how Halfling Warlocks with Defensive Mobility effectively have Artful Dodger and can not care about opportunity attacks, ever. Playing a Warlock as a solo artist generally results in you being suboptimal. The optimal tactics for a Warlock I have found are being a team player by being a pest and hassling the enemies(aside from attacking them), using your evasiveness and survivability(Warlocks are the most survivable non-Defender class in the game) to provoke enemies into attacking you or chasing you, providing flanking for your allies, and other little things.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4684513, member: 59096"] As for the teamwork aspect, the Ranger class is probably the one that requires the imput of other characters the least. While the Cleric is a leader, ironically it isn't really tactically dependant on what other people are doing. I wouldn't say the Warlock is a good solo character, because on the whole it lacks the punch of the other strikers. What the Warlock does have are some very subtle and easily missed tricks, like how Infernals are revenge tanks, or Feylocks being able to escape away, or how Halfling Warlocks with Defensive Mobility effectively have Artful Dodger and can not care about opportunity attacks, ever. Playing a Warlock as a solo artist generally results in you being suboptimal. The optimal tactics for a Warlock I have found are being a team player by being a pest and hassling the enemies(aside from attacking them), using your evasiveness and survivability(Warlocks are the most survivable non-Defender class in the game) to provoke enemies into attacking you or chasing you, providing flanking for your allies, and other little things. [/QUOTE]
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4E Consequences: Being passive, cautious, or a loner is now unoptimized
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