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4E Consequences: Being passive, cautious, or a loner is now unoptimized
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<blockquote data-quote="thelettuceman" data-source="post: 4685392" data-attributes="member: 48228"><p>One of the failings, and I will be the first to admit this, of the 3E system is that the designers really didn't synergize the different supplemental materials very well. This is why DMs have the authority to say, "I don't want supplemental material X in my game". The only thing they're bound to keep in the game is what is Core, and even then they have a right (if it is a good one) to change that. Just because it is out there does not mean that it has to be used. I mean, if you have a player who can piece together the different rules presented from across all of the WOTC/3+E d20 product line, yeah. You're going to have a lot of broken builds. </p><p> </p><p>I've had a friend who has hit a lot of high amounts of damages in our 3.5e game. The reason is because they're stacking unstackable numbers, and doubling, or multiplying damage that <em>cannot be multiplied by the rules</em>. The DM doesn't catch these, but I've brought up a lot of what he's doing wrong and his numbers are a lot more managable now. I want to know, exactly, <em>how</em> this level 7 Cleric in your party got 500 damage on a critical hit, other than just taking your word for it. That sounds to me like he's either using overly broken rules or are interpreting them incorrectly, or a combination of the two.</p><p> </p><p>My friend is an optimized powergamer, but he doesn't dominate combat. You know what happens to him? He dies most of the time. Yeah, he can dish out and take a lot of damage, and he has ruined a fair amount of the DMs (both mine, and the others) plans by dishing out a lot of damage early on in the round. He goes off like a loner, doing whatever he wants, but he pays for it, he still has the highest PC-death list out of everyone else.</p><p> </p><p><strong>Skallgrim</strong>: There's a difference between game-theme and play-style. D&D's theme is different from Mechwarrior, so unless you want to play something like Dragonmech, yeah, you're SOL. That's not what I'm saying. I'm staying playing character types like the lone wolf, or whatever else. So if you don't want to play a game in a medieval fantasy world, what the hell are you doing playing D&D then? It seems you need to take your own advice, either buck up and deal with it, or swap systems.</p><p> </p><p>I'm not trying to claim that D&D was a universal system. Its fairly limited in that respect. But what if I want to play a Fighter class (because of whatever, either high HD, or bonus feats, or whatever) but have a different outlook than the typical meat shield/front line fighter? I think that the system should be able to support that - I don't think that's too much to ask, and I think that any system that forces the players, without fail, to play a specific style isn't something that I don't want to play. </p><p> </p><p>In honesty, my problem is that everyone is saying that they <em>know</em> what's a better system for people, instead of letting people figure it out for themselves. No, the system that's better for people is the system that they like and can understand.</p></blockquote><p></p>
[QUOTE="thelettuceman, post: 4685392, member: 48228"] One of the failings, and I will be the first to admit this, of the 3E system is that the designers really didn't synergize the different supplemental materials very well. This is why DMs have the authority to say, "I don't want supplemental material X in my game". The only thing they're bound to keep in the game is what is Core, and even then they have a right (if it is a good one) to change that. Just because it is out there does not mean that it has to be used. I mean, if you have a player who can piece together the different rules presented from across all of the WOTC/3+E d20 product line, yeah. You're going to have a lot of broken builds. I've had a friend who has hit a lot of high amounts of damages in our 3.5e game. The reason is because they're stacking unstackable numbers, and doubling, or multiplying damage that [I]cannot be multiplied by the rules[/I]. The DM doesn't catch these, but I've brought up a lot of what he's doing wrong and his numbers are a lot more managable now. I want to know, exactly, [I]how[/I] this level 7 Cleric in your party got 500 damage on a critical hit, other than just taking your word for it. That sounds to me like he's either using overly broken rules or are interpreting them incorrectly, or a combination of the two. My friend is an optimized powergamer, but he doesn't dominate combat. You know what happens to him? He dies most of the time. Yeah, he can dish out and take a lot of damage, and he has ruined a fair amount of the DMs (both mine, and the others) plans by dishing out a lot of damage early on in the round. He goes off like a loner, doing whatever he wants, but he pays for it, he still has the highest PC-death list out of everyone else. [B]Skallgrim[/B]: There's a difference between game-theme and play-style. D&D's theme is different from Mechwarrior, so unless you want to play something like Dragonmech, yeah, you're SOL. That's not what I'm saying. I'm staying playing character types like the lone wolf, or whatever else. So if you don't want to play a game in a medieval fantasy world, what the hell are you doing playing D&D then? It seems you need to take your own advice, either buck up and deal with it, or swap systems. I'm not trying to claim that D&D was a universal system. Its fairly limited in that respect. But what if I want to play a Fighter class (because of whatever, either high HD, or bonus feats, or whatever) but have a different outlook than the typical meat shield/front line fighter? I think that the system should be able to support that - I don't think that's too much to ask, and I think that any system that forces the players, without fail, to play a specific style isn't something that I don't want to play. In honesty, my problem is that everyone is saying that they [I]know[/I] what's a better system for people, instead of letting people figure it out for themselves. No, the system that's better for people is the system that they like and can understand. [/QUOTE]
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