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*TTRPGs General
4E Consequences: Being passive, cautious, or a loner is now unoptimized
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4686081" data-attributes="member: 35909"><p>Your ad hoc percentage is wildly exaggerated. And what do you mean by multiclassing? Do dips count? Prestige classes? Generally, except for full casting classes (and in this instance, the bard doesn't count, as losing some casting doesn't hurt as much for him), if a second class will give an ability you want, or adds an already high stat to something like saves or AC, it's in no way underpowered to take some levels in it.</p><p></p><p>Even for full casting classes, I don't buy it. Most people agree that by mid to late levels, casters are stronger than warriors. So take Fighter and Wizard. Make a little rating bar, Fighter 20 on one side, Wizard 20 on the other. Now, take different level combinations of the two, like Fighter 2 / Wiz 18. You should find the more wizard in the progression, the closer you end up to the wizard side, and vice-versa for Fighter. If your problem is with class imbalance, that's a valid concern, but it seems to me like caster multiclassing works fairly well for what it's supposed to do.</p><p>A Fighter 19 / Wizard 1 lost some martial ability, but can self-buff and use ANY wand/staff from the wizard list. So, he's become marginally more powerful. A Wizard 19 / Fighter 1 has a bit more hp and fort saves, and much better proficiencies (useless at the end, but darn nice early on) at the expense of a CL, which means a little less powerful than full Wizard (you'd need W18/F2 for the BAB to change in the end). Roughly,and other combination will fall between there. How much more balanced can it freaking get?</p><p></p><p>And this is ignoring prestige classes to make caster multiclassing work even better....</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4686081, member: 35909"] Your ad hoc percentage is wildly exaggerated. And what do you mean by multiclassing? Do dips count? Prestige classes? Generally, except for full casting classes (and in this instance, the bard doesn't count, as losing some casting doesn't hurt as much for him), if a second class will give an ability you want, or adds an already high stat to something like saves or AC, it's in no way underpowered to take some levels in it. Even for full casting classes, I don't buy it. Most people agree that by mid to late levels, casters are stronger than warriors. So take Fighter and Wizard. Make a little rating bar, Fighter 20 on one side, Wizard 20 on the other. Now, take different level combinations of the two, like Fighter 2 / Wiz 18. You should find the more wizard in the progression, the closer you end up to the wizard side, and vice-versa for Fighter. If your problem is with class imbalance, that's a valid concern, but it seems to me like caster multiclassing works fairly well for what it's supposed to do. A Fighter 19 / Wizard 1 lost some martial ability, but can self-buff and use ANY wand/staff from the wizard list. So, he's become marginally more powerful. A Wizard 19 / Fighter 1 has a bit more hp and fort saves, and much better proficiencies (useless at the end, but darn nice early on) at the expense of a CL, which means a little less powerful than full Wizard (you'd need W18/F2 for the BAB to change in the end). Roughly,and other combination will fall between there. How much more balanced can it freaking get? And this is ignoring prestige classes to make caster multiclassing work even better.... [/QUOTE]
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