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4E Consequences: Being passive, cautious, or a loner is now unoptimized
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<blockquote data-quote="ryryguy" data-source="post: 4686521" data-attributes="member: 64945"><p>I'll try to summon some sympathy for this player on your behalf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> From casualoblivion's further descriptions, he's not merely a loner. He enjoys system mastery. System mastery was rewarded in spades in 3e, not so much in 4e:</p><p></p><p></p><p></p><p>I don't think enjoying system mastery is an invalid play style; thus, I can summon some sympathy for this player now feeling a bit adrift. </p><p></p><p>At the same time, it can lead to the sort of unbalanced situation casualoblivion describes above and various others have decried in this thread. Spotlight hogging and all that. Generally, that is not fun for the rest of the group, and I'd venture to guess that's one of the reasons the 4e designers tried to move away from it.</p><p></p><p><em>Specifically</em>, however - casualoblivion, <em>did</em> this player's style significantly hurt everyone else's enjoyment? I'm not sure if you've stated directly.</p><p></p><p>That's water under the bridge at this point of course since now the dominating powergamer has become the sad loner in your 4e game. Are you trying to help him find a way back to fun, short of telling him to find another game with a system that supports his style?</p><p></p><p>You note that "he's one of the best players around when we aren't in a competitive or tactical situation." How so exactly, I wonder? Good roleplaying, or what? Maybe you can try to draw him back into the game by trying to take some of what hooks him outside of combat and tying it back in to combat. It's hard to offer a more concrete suggestion without knowing more specifics... but if he's into playing up the dark secrets of his warlock pact, maybe the fiendish whispers are telling him that if he can kill someone that was struck by the wizard's spell, great power will be his. Ok that sounds lame, but hopefully that gives the general idea.</p><p></p><p>The other thing, of course, is to go ahead and try to give him the spotlight in combat occasionally. Let him have a one-on-one duel within a combat - an artillery monster that is pinning down the party that only he can get to by teleporting, or something. Not in every combat of course, but here and there, really giving him the spotlight might help him get into things more.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4686521, member: 64945"] I'll try to summon some sympathy for this player on your behalf. ;) From casualoblivion's further descriptions, he's not merely a loner. He enjoys system mastery. System mastery was rewarded in spades in 3e, not so much in 4e: I don't think enjoying system mastery is an invalid play style; thus, I can summon some sympathy for this player now feeling a bit adrift. At the same time, it can lead to the sort of unbalanced situation casualoblivion describes above and various others have decried in this thread. Spotlight hogging and all that. Generally, that is not fun for the rest of the group, and I'd venture to guess that's one of the reasons the 4e designers tried to move away from it. [I]Specifically[/I], however - casualoblivion, [I]did[/I] this player's style significantly hurt everyone else's enjoyment? I'm not sure if you've stated directly. That's water under the bridge at this point of course since now the dominating powergamer has become the sad loner in your 4e game. Are you trying to help him find a way back to fun, short of telling him to find another game with a system that supports his style? You note that "he's one of the best players around when we aren't in a competitive or tactical situation." How so exactly, I wonder? Good roleplaying, or what? Maybe you can try to draw him back into the game by trying to take some of what hooks him outside of combat and tying it back in to combat. It's hard to offer a more concrete suggestion without knowing more specifics... but if he's into playing up the dark secrets of his warlock pact, maybe the fiendish whispers are telling him that if he can kill someone that was struck by the wizard's spell, great power will be his. Ok that sounds lame, but hopefully that gives the general idea. The other thing, of course, is to go ahead and try to give him the spotlight in combat occasionally. Let him have a one-on-one duel within a combat - an artillery monster that is pinning down the party that only he can get to by teleporting, or something. Not in every combat of course, but here and there, really giving him the spotlight might help him get into things more. [/QUOTE]
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