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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Constitution - what a waste of time !
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<blockquote data-quote="deleteme123456" data-source="post: 4674361" data-attributes="member: 65832"><p>EH, the bard could use a little gimping. He's kinda crazy good anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Have you seen the Virtue of Valor build? "I grant absurd amounts of temp HP to all my allies!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Our latest house rule was that ability doesn't work on minions. </p><p></p><p>As for "fewer surges," I must have misunderstood, it seemed like you were arguing for encouraging players to use a lot of surges between every encounter (by not allowing leader powers), which would in turn lead a shorter work day, but if you're getting through 4-6 without leader powers between combats, then that's really good and obviously your party knows exactly what they're doing, and doesn't have any reckless/suicidal PCs like some of the campaigns I play in, where the warlock is dying before some of the PCs have even acted [he rolled high on initiative, and went in, guns blazing so to speak, and left himself wide open to counterattack. he deserved it, absolutely, but it makes it hard for the rest of the group to press on when this joker is out of surges after 2-3 fights.]</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4674361, member: 65832"] EH, the bard could use a little gimping. He's kinda crazy good anyway. ;) Have you seen the Virtue of Valor build? "I grant absurd amounts of temp HP to all my allies!" :) Our latest house rule was that ability doesn't work on minions. As for "fewer surges," I must have misunderstood, it seemed like you were arguing for encouraging players to use a lot of surges between every encounter (by not allowing leader powers), which would in turn lead a shorter work day, but if you're getting through 4-6 without leader powers between combats, then that's really good and obviously your party knows exactly what they're doing, and doesn't have any reckless/suicidal PCs like some of the campaigns I play in, where the warlock is dying before some of the PCs have even acted [he rolled high on initiative, and went in, guns blazing so to speak, and left himself wide open to counterattack. he deserved it, absolutely, but it makes it hard for the rest of the group to press on when this joker is out of surges after 2-3 fights.] [/QUOTE]
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4e Constitution - what a waste of time !
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