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4e Constitution - what a waste of time !
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<blockquote data-quote="twilsemail" data-source="post: 4674516" data-attributes="member: 79628"><p>see disclaimor at the bottom of the post, please.</p><p> </p><p></p><p> </p><p>I'm fine with the cleric healing the party if he's got the powers to do so. I'm not fine with the party hanging out for 5-25 minutes waiting for the clerics powers to recharge over and over again. I don't find it thematically appropriate. It seems a bit anticlimactic to me. This isn't a rules call, it's a flavor call. Obviously it's up to each DM to make this decision.</p><p> </p><p></p><p> </p><p> It's not a random patrol, at least in my case. It's the party alerting nearby monsters that they're there and killing their buddies. Then again my monsters get names and such and cry out for friends in combat... If your monsters are just bags of XP sitting around waiting to be killed, I guess that's different. I try to run a dynamic dungeon.</p><p> </p><p></p><p> </p><p>I can't imagine they would. They've never had a successful extended rest in a dungeon. Correction: They had one where they spend an hour or so fortifying a room. Sealing Nail and all.</p><p> </p><p></p><p> </p><p>My game takes place in a world where adventuring is the norm. There are towns built around catering to adventurers going to the nearby dungeon/cave/ruins. There are famed adventuring parties traveling like rock bands. The place is at least a bit like the world of Tarol Hunt's Goblins. </p><p> </p><p>Monsters understand what to expect when adventurers are in the area. After they're done killing their buddies, the adventurers are coming after them. The monsters think defensively and prepare for what's coming. As such, I've got most of my encounters planned out accordingly.</p><p> </p><p>If players leave one encounter and head straight to the next, the monsters are surprised as heck. Why didn't they rest. The one time this happened the PCs came into a room with a huddle of goblins forming their plan.</p><p> </p><p>If they walk in after a 5 minute rest, the critters are generally ready for them.</p><p> </p><p>If the monsters don't see the PCs soon, they go hunting. They also send runners to inform others.</p><p> </p><p>Circumstances can certainly change the reactions in many ways. Heck once the PCs set up an ambush when they knew there were forewarned monsters down the hall. Other times the cowardly goblins, having a way out, just ran for their lives. The players yelled at me for stealing their XP. I told them that they sat around for 10 minutes after making all that racket in a goblin fort. What did they expect? We talked it out and they said that the goblins' response was more reasonable than they wanted to admit, especially for minions.</p><p> </p><p></p><p> </p><p>I address most of this a few centimeters up, I think.</p><p> </p><p>One of the big issues in this discussion is the kind of game people want. Simulationists wouldn't want to calculate how to get the most HPs and then rest that exact ammount of time. Competetors/number crunchers would flip if their DM didn't encourage exactly that.</p><p> </p><p>FadedC - please reread my posts and try to acknowledge the following. I understand that a short rest allows you to recharge encounter power. I understand that there is nothing, mechanically, stopping PCs from taking 17* short rests in a row if they like. I understand that Mosters do not have magical glue stuck to their feet keeping them rooted to a spot until seen by PCs. I understand that Combat is loud and may attact nearby, unglued, monsters. While it is mechanically acceptable for a group of PCs to rest as long as they like, I do not feel it's thematically appropriate.</p><p> </p><p>* I like hyperbole. I'll try to keep this note in my posts.</p></blockquote><p></p>
[QUOTE="twilsemail, post: 4674516, member: 79628"] see disclaimor at the bottom of the post, please. I'm fine with the cleric healing the party if he's got the powers to do so. I'm not fine with the party hanging out for 5-25 minutes waiting for the clerics powers to recharge over and over again. I don't find it thematically appropriate. It seems a bit anticlimactic to me. This isn't a rules call, it's a flavor call. Obviously it's up to each DM to make this decision. It's not a random patrol, at least in my case. It's the party alerting nearby monsters that they're there and killing their buddies. Then again my monsters get names and such and cry out for friends in combat... If your monsters are just bags of XP sitting around waiting to be killed, I guess that's different. I try to run a dynamic dungeon. I can't imagine they would. They've never had a successful extended rest in a dungeon. Correction: They had one where they spend an hour or so fortifying a room. Sealing Nail and all. My game takes place in a world where adventuring is the norm. There are towns built around catering to adventurers going to the nearby dungeon/cave/ruins. There are famed adventuring parties traveling like rock bands. The place is at least a bit like the world of Tarol Hunt's Goblins. Monsters understand what to expect when adventurers are in the area. After they're done killing their buddies, the adventurers are coming after them. The monsters think defensively and prepare for what's coming. As such, I've got most of my encounters planned out accordingly. If players leave one encounter and head straight to the next, the monsters are surprised as heck. Why didn't they rest. The one time this happened the PCs came into a room with a huddle of goblins forming their plan. If they walk in after a 5 minute rest, the critters are generally ready for them. If the monsters don't see the PCs soon, they go hunting. They also send runners to inform others. Circumstances can certainly change the reactions in many ways. Heck once the PCs set up an ambush when they knew there were forewarned monsters down the hall. Other times the cowardly goblins, having a way out, just ran for their lives. The players yelled at me for stealing their XP. I told them that they sat around for 10 minutes after making all that racket in a goblin fort. What did they expect? We talked it out and they said that the goblins' response was more reasonable than they wanted to admit, especially for minions. I address most of this a few centimeters up, I think. One of the big issues in this discussion is the kind of game people want. Simulationists wouldn't want to calculate how to get the most HPs and then rest that exact ammount of time. Competetors/number crunchers would flip if their DM didn't encourage exactly that. FadedC - please reread my posts and try to acknowledge the following. I understand that a short rest allows you to recharge encounter power. I understand that there is nothing, mechanically, stopping PCs from taking 17* short rests in a row if they like. I understand that Mosters do not have magical glue stuck to their feet keeping them rooted to a spot until seen by PCs. I understand that Combat is loud and may attact nearby, unglued, monsters. While it is mechanically acceptable for a group of PCs to rest as long as they like, I do not feel it's thematically appropriate. * I like hyperbole. I'll try to keep this note in my posts. [/QUOTE]
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