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<blockquote data-quote="Najo" data-source="post: 4215187" data-attributes="member: 9959"><p>ENTRY A</p><p></p><p>Fighter 20 (no race specified)</p><p>STR 32 (+11), DEX 12(+1), CON 14(+2), INT 10(+0), WIS 12(+1), CHA 10(+0)</p><p>Init: +1</p><p>Fort: +20 (+2 Stat+12 base+5 Resistance +1 Competence); </p><p>Refl: +13 (+1 Stat+6 base+5 Resistance +1 Competence) - +14 While Hasted</p><p>Will +12 (+0 Stat+6 base+5 Resistance+1 Competence)</p><p></p><p>AC: 33 (10+1 DEX+5 Natural Armor+5 Sacred+10 Armor+1 Insight+1 Feats), *34 When hasted.</p><p>Speed: 30’; Fly (1/day, 5 min): 60’; Teleport line-of-sight (1/day) 60’; Swim 15’; *When hasted add 30’ to Speed, Fly, and Swim</p><p></p><p>BAB/Grapple: +20/+31</p><p>Attack: +39 (+20 BAB+1 Competence+11 STR+2 Feats+5 Magic) 2d4+25,15-20x2</p><p>*+1 When Hasted</p><p>Full Attack: +39/+39/+29/+24 2d4+25,15-20x2</p><p>Hasted Full Attack: +40/+40/+40/+30/+25 2d4+25,15-20x2</p><p></p><p>Skills: Jump +33 (+23 Rank+11 STR-2 AC penalty +1 Competence);</p><p>Swim +35 (+23 Rank+11 STR +1 Competence)</p><p></p><p>Feats: (1st) Law Devotion, (F1) Power Attack, (F2) Weapon Focus: Falchion, (3rd) Cleave, (F4) Weapon Specialization: Falchion, (6th) Great Cleave, (F6) Improved Sunder, (F8) Greater Weapon Focus: Falchion, (9th) Improved Critical: Falchion, (F10) Melee Weapon Mastery: Slashing, (12th) Combat Brute, (F12) Counter Attack, (F14) Greater Weapon Specialization: Falchion, (15th) Power Critical, (F16) Overpowering Attack, (18th) Leap Attack, (F18) Weapon Supremacy: Falchion, (F20) Law Devotion</p><p></p><p>Special: Under the Effect of Freedom of Movement; Breath Underwater; Zero Armor Check Penalty in Water; See Invisible 2/day for 5 min; all melee attack treated as good aligned; 1/day (CL 9th) - Cure Critical Wounds, Dispel Evil (DC17), Resist Energy (Acid or Cold); Immune to Rust; 1/day (CL 7th) - Rusting Grasp; +4 bonus on all checks made to resist being disarmed; Wield chosen weapon against foe who grapples you without penalty or first making a grapple check, make take standard or full attack as normal; When making a full attack, you can apply a +5 bonus to any single attack after your first strike; once per round before making an attack roll, you can instead choose to tread your d20 result as a 10; you gain +1 AC while wielding weapon; 2/day gain a +7 bonus to AC or attack rolls for 1 min.</p><p> </p><p>Key Items: Manuel of Gainful Exercise +5, +5 Brilliant Falchion, +1 Undead & Construct Bane Ghost Touch Adamantine Falchion, +6 Belt of Giant Strength, Amulet of Natural Armor +5, Ring of Protection +5, Ring of Freedom of Movement, Cloak of Resistance +5, +5 Celestial Armor, Boots of Speed, Gauntlet of Rust, Greater Crystal of Aquatic Action, Armbands of Might, Bolt Shirt, Dragon Mask, Angel Helm, Dusty Rose Prism Ioun Stone, Pale Green Prism Ioun Stone (DMG and MIC) Gold Left: 78125gp</p><p></p><p>Note*: +1 on all Ability Checks from Pale Green Ioun Stone</p><p>Complete Warrior: Combat Brute</p><p>Complete Champion: Law Devotion </p><p>Complete Adventure: Leap Attack</p><p>Players Handbook II: Overpowering Attack, Melee Weapon Mastery, Weapon Supremacy, and Counter Attack</p><p></p><p>Notes For Contest: The Brilliant weapon should handle most of his targets AC and make it target able for the +27, Extremely high touch AC’s might lower the damage slightly. High Critical Range on the Falchion should pay off more in the long run, especially with “power critical” lending a +4 bonus on the confirmation. I left the race blank on purpose to show that this can be adapted for pretty much any of them. Power attack breaks when you find ways to up your attack bonus.</p><p></p><p>Attack Chain:</p><p>Azeem starts by activating his haste and his “Law Devotion” feat, then using “Leap Attack” to charge his target and sinking full attack into his power attack. </p><p></p><p>Attack: +29 (+2 charge +0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+105,15-20x2</p><p></p><p>In the following round he full attacks and takes advantage of “momentum swing” from Combat Brute.</p><p></p><p>Attack: +27/+27/+27/+22/+17 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+85,15-20x2</p><p></p><p>Or Using “momentum swing” and Overpowering Attack to gain double damage from one strike.</p><p></p><p>Attack: +27 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 4d4+170,15-20x2</p><p></p><p>After this he takes in his surrounding and Either Overpowering attacks</p><p></p><p>Attack: +27 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 4d4+130,15-20x2</p><p></p><p>Full Attacks</p><p></p><p>Attack: +27/+27/+27/+22/+17 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+65,15-20x2</p><p></p><p>Or uses Counter Attack (More than three actively attacking targets in melee, you take a single attack, but any time before the start of your next turn, you can use and immediate action to make a melee attack (at highest bonus) against an enemy that attacks you in melee.</p><p></p><p>Attack: +27 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+65,15-20x2 (but hopefully 3 more attacks from Counter Attack)</p><p></p><p></p><p>Attack Base 32 str Magic Full Power Fighter Feat TOTAL Low High</p><p>normal 2d4 16 5 40 4 65 67 73</p><p>Charge 2d4 16 5 80 4 105 107 113</p><p>Crit Charge 4d4 32 10 160 8 210 214 230</p><p>Overpowver Followup 4d4 32 10 120 8 170 174 190</p><p>Crit OP Followup 6d4 48 15 180 12 255 264 279</p><p>normal crit 4d4 32 10 80 8 130 134 150</p><p>Over Power 4d4 32 10 80 8 130 134 150</p><p>Over Power Crit 6d4 48 15 120 12 195 201 225</p><p></p><p></p><p>AC To hit Percent Confirm Critical</p><p>32 27 75% 95%</p><p>33 27 70% 90%</p><p>34 27 65% 85%</p><p>35 27 60% 80%</p><p>36 27 55% 75%</p><p>37 27 50% 70%</p><p>38 27 45% 65%</p><p>39 27 40% 60%</p><p>40 27 35% 55%</p><p>41 27 30% 50%</p><p>42 27 25% 45%</p><p>43 27 20% 40%</p></blockquote><p></p>
[QUOTE="Najo, post: 4215187, member: 9959"] ENTRY A Fighter 20 (no race specified) STR 32 (+11), DEX 12(+1), CON 14(+2), INT 10(+0), WIS 12(+1), CHA 10(+0) Init: +1 Fort: +20 (+2 Stat+12 base+5 Resistance +1 Competence); Refl: +13 (+1 Stat+6 base+5 Resistance +1 Competence) - +14 While Hasted Will +12 (+0 Stat+6 base+5 Resistance+1 Competence) AC: 33 (10+1 DEX+5 Natural Armor+5 Sacred+10 Armor+1 Insight+1 Feats), *34 When hasted. Speed: 30’; Fly (1/day, 5 min): 60’; Teleport line-of-sight (1/day) 60’; Swim 15’; *When hasted add 30’ to Speed, Fly, and Swim BAB/Grapple: +20/+31 Attack: +39 (+20 BAB+1 Competence+11 STR+2 Feats+5 Magic) 2d4+25,15-20x2 *+1 When Hasted Full Attack: +39/+39/+29/+24 2d4+25,15-20x2 Hasted Full Attack: +40/+40/+40/+30/+25 2d4+25,15-20x2 Skills: Jump +33 (+23 Rank+11 STR-2 AC penalty +1 Competence); Swim +35 (+23 Rank+11 STR +1 Competence) Feats: (1st) Law Devotion, (F1) Power Attack, (F2) Weapon Focus: Falchion, (3rd) Cleave, (F4) Weapon Specialization: Falchion, (6th) Great Cleave, (F6) Improved Sunder, (F8) Greater Weapon Focus: Falchion, (9th) Improved Critical: Falchion, (F10) Melee Weapon Mastery: Slashing, (12th) Combat Brute, (F12) Counter Attack, (F14) Greater Weapon Specialization: Falchion, (15th) Power Critical, (F16) Overpowering Attack, (18th) Leap Attack, (F18) Weapon Supremacy: Falchion, (F20) Law Devotion Special: Under the Effect of Freedom of Movement; Breath Underwater; Zero Armor Check Penalty in Water; See Invisible 2/day for 5 min; all melee attack treated as good aligned; 1/day (CL 9th) - Cure Critical Wounds, Dispel Evil (DC17), Resist Energy (Acid or Cold); Immune to Rust; 1/day (CL 7th) - Rusting Grasp; +4 bonus on all checks made to resist being disarmed; Wield chosen weapon against foe who grapples you without penalty or first making a grapple check, make take standard or full attack as normal; When making a full attack, you can apply a +5 bonus to any single attack after your first strike; once per round before making an attack roll, you can instead choose to tread your d20 result as a 10; you gain +1 AC while wielding weapon; 2/day gain a +7 bonus to AC or attack rolls for 1 min. Key Items: Manuel of Gainful Exercise +5, +5 Brilliant Falchion, +1 Undead & Construct Bane Ghost Touch Adamantine Falchion, +6 Belt of Giant Strength, Amulet of Natural Armor +5, Ring of Protection +5, Ring of Freedom of Movement, Cloak of Resistance +5, +5 Celestial Armor, Boots of Speed, Gauntlet of Rust, Greater Crystal of Aquatic Action, Armbands of Might, Bolt Shirt, Dragon Mask, Angel Helm, Dusty Rose Prism Ioun Stone, Pale Green Prism Ioun Stone (DMG and MIC) Gold Left: 78125gp Note*: +1 on all Ability Checks from Pale Green Ioun Stone Complete Warrior: Combat Brute Complete Champion: Law Devotion Complete Adventure: Leap Attack Players Handbook II: Overpowering Attack, Melee Weapon Mastery, Weapon Supremacy, and Counter Attack Notes For Contest: The Brilliant weapon should handle most of his targets AC and make it target able for the +27, Extremely high touch AC’s might lower the damage slightly. High Critical Range on the Falchion should pay off more in the long run, especially with “power critical” lending a +4 bonus on the confirmation. I left the race blank on purpose to show that this can be adapted for pretty much any of them. Power attack breaks when you find ways to up your attack bonus. Attack Chain: Azeem starts by activating his haste and his “Law Devotion” feat, then using “Leap Attack” to charge his target and sinking full attack into his power attack. Attack: +29 (+2 charge +0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+105,15-20x2 In the following round he full attacks and takes advantage of “momentum swing” from Combat Brute. Attack: +27/+27/+27/+22/+17 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+85,15-20x2 Or Using “momentum swing” and Overpowering Attack to gain double damage from one strike. Attack: +27 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 4d4+170,15-20x2 After this he takes in his surrounding and Either Overpowering attacks Attack: +27 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 4d4+130,15-20x2 Full Attacks Attack: +27/+27/+27/+22/+17 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+65,15-20x2 Or uses Counter Attack (More than three actively attacking targets in melee, you take a single attack, but any time before the start of your next turn, you can use and immediate action to make a melee attack (at highest bonus) against an enemy that attacks you in melee. Attack: +27 (+0 BAB+1 competence+11 STR+9 Feats+5 Magic+1 haste) 2d4+65,15-20x2 (but hopefully 3 more attacks from Counter Attack) Attack Base 32 str Magic Full Power Fighter Feat TOTAL Low High normal 2d4 16 5 40 4 65 67 73 Charge 2d4 16 5 80 4 105 107 113 Crit Charge 4d4 32 10 160 8 210 214 230 Overpowver Followup 4d4 32 10 120 8 170 174 190 Crit OP Followup 6d4 48 15 180 12 255 264 279 normal crit 4d4 32 10 80 8 130 134 150 Over Power 4d4 32 10 80 8 130 134 150 Over Power Crit 6d4 48 15 120 12 195 201 225 AC To hit Percent Confirm Critical 32 27 75% 95% 33 27 70% 90% 34 27 65% 85% 35 27 60% 80% 36 27 55% 75% 37 27 50% 70% 38 27 45% 65% 39 27 40% 60% 40 27 35% 55% 41 27 30% 50% 42 27 25% 45% 43 27 20% 40% [/QUOTE]
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