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<blockquote data-quote="Najo" data-source="post: 4215188" data-attributes="member: 9959"><p>ENTRY B</p><p></p><p>Start the day by casting permanent WraithStrike, Casting enlarge person, shield, improved mage armor, keen weapon, magic weapon, bless weapon sheath, drink Divine Favor potion and using arcane strike (9th level spell) and the battle belt to take one full round extra action (a full attack).</p><p>Start by making a full attack with PA 20 leaving 21/16/11/5 to hit with touch attacks, cleave and greater cleave should allow you to clear a 20 ft space (a 10 ft space for you and 5 ft on either side). You have a large reach weapon and you are large.</p><p>A quickened widened (via metamagic rod using spell glove and circlet of rapid casting) whirling blade lets you attack 120 ft -5ft or 115 feet in one direction and then a widened whirling blade lets you attack 115 ft in the other direction.</p><p>If any survive to attack you, you have 8 attacks of opportunities before they can reach you.</p><p>250 ft of targets, 2 targets per 5 ft equals 100 targets yielding 14,824 points of damage in one round. Certainly a good start to a legendary battle that would make his ancestors proud!</p><p></p><p>A more likely scenario might be ½ dozen dragons and their riders which you hit twice, but you get the idea. I also didn’t think you could twin the spell (doesn’t make sense because you are throwing the weapon). Remember, you could do this same thing with a straight 20th level human wizard.</p><p></p><p>I left plenty of gp for other magic items, you could downgrade the con and dex increases to save another 100,000 gp. The Bracers of Temporal Acceleration can get you out of dodge or healed up as need be. The ring of 9 lives means you can choose not to fail a failed saving throw (vs death, etc)!</p><p></p><p>Details are listed below for those who want to go through the math.</p><p></p><p>Fighter1/Wizard19</p><p>Initial Stats 14/14/14/10/14/10 (+2 Dex and -2 Con) = 14/16/12/14/10/10</p><p></p><p>5 Stat increases: 3 to Int, 2 to Str = 16/16/12/17/10/10</p><p>Tomes raise states str, int, dex and con by 4 = 20/20/16/21/10/10</p><p>The Transformation spell will raise the three physical stats by 4 = 24/24/20/21/10/10</p><p>Enlarge person raises strength to 26.</p><p>HP = 128 (168 with transformation)</p><p>AC = 37 10+5 (ROP)+5(amulet of NA)+7(dex)+4(shield spell)+6(improved Mage Armor)</p><p>1st Fighter Feat Exotic Weapon Talenta Sharrash (pg 120 Eberron Campaign Setting) D10 !9-20/x4</p><p>2nd-20th Wizard:</p><p>Character Feats(7 total): Silent Spell, Persistent Spell (Complete Arcane pg 81) Arcane Strike (Complete Warrior pg. 96), combat reflexes, PowerAttack, Cleave, Great Cleave</p><p>Bonus Feats: Extend Spell, Quicken Spell, Widen Spell, </p><p></p><p>Transformation 6th level 1rd/lv 20 BAB. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, etc</p><p></p><p>For 9 rounds, +9 to hit, +9d4 damage from Arcane Strike (free action)</p><p>Divine favor (+6) to hit and damage (from potion)</p><p>Str bonus is 8 and two-handed str bonus is therefore +12 damage</p><p></p><p>Use of spells make it +5Holy (2d6) Flaming (d6) Thundering (+3d8 on crit) with an bane (+1d6) augment crytal</p><p>+42 to hit, (2d8 +18 x4 if crit +3d8) + 4d6+9d4</p><p></p><p>Power attack for 20: +22 to hit, (2d8+58 x4 20% of attacks crit +3d8) +4d6 +9d4</p><p>Average = 9+ 58+14+22.5= 103.5 (75%), miss (5%) 67x4+36.5+13.5= 319 (20%) = 141.4 pts per target</p><p></p><p>23 squares (sudden widen) + 23 (widen) squares+ 4 squares melee = 50 squares = 100 targets</p><p>Total damage 14,140 + 6 attacks of opportunities for an additional 849 pts of damage. For a total of 14,989 points of damage in a single round.</p><p></p><p>Barbed Devil sorcerers + familiars</p><p>-50*3.5 due to fire damage having no effect on Barbed Devils (14989-175) = 14,824 points of damage in one round!</p><p>Enlarge Person: weapon becomes 2d8 instead of d10</p><p></p><p></p><p></p><p>100K +3 Holy Flaming Thundering Talenta Sharrash</p><p>4K Bless Weapon Sheath (or bless weapon oil)</p><p>Bane Augment Crystal (evil outsider, dragon, construct, undead)</p><p>Manual of Gainful Exercise, clear thought, etc (DMG 3.5 pg.262)</p><p>- +4 inherent bonus to Str, 110Kg </p><p>+4 Int 110,000 gp</p><p>+4 Dex 110,000 gp (these aren’t really needed, could use +2 and save gp for something else)</p><p>+4 Con 110,000 gp (could also be left off or +2)</p><p></p><p>- (Bracers of Lightning 11,000gp MIC p.206 +d6 shock if desired for an extra 350 points of damage (1/2 that in this example) but rather have bracers of Temporal acceleration to get out of dodge: Not Worn)</p><p>(Deathstrike Bracers 5,000 gp pg 93 MIC 3x per day for one round crits vs constructs, elementals and undead – not worn unless needed)</p><p>- Circlet of Rapid Casting 15,000 gp pg 86 MIC Quicken whirling blade spell 3x per day</p><p>- Casting Glove 20,000 gp Use an item as though you were holding it (metamagic rod i.e. widen)</p><p>- Bracers of Temporal acceleration 43,000 gp pg 79 2 rounds to heal, leave, etc. </p><p>- Boots of Sidestepping 6,000 gp pg 78 MIC 5’ step 3x/day</p><p>- Belt of Battle 12,000 gp pg 73 up to 1 full round action extra</p><p>- +5 Ring of Protection 50,000 gp</p><p>- Ring of 9 Lives</p><p>- +5 Amulet of Natural Armor 50,000 gp</p><p>- Divine Favor potion (or other source) lv 18 cost 900gp (say 9K for 10 of them)</p><p>- Metamagic Rod Enlarge </p><p>- +100,000+ gp of other good stuff</p></blockquote><p></p>
[QUOTE="Najo, post: 4215188, member: 9959"] ENTRY B Start the day by casting permanent WraithStrike, Casting enlarge person, shield, improved mage armor, keen weapon, magic weapon, bless weapon sheath, drink Divine Favor potion and using arcane strike (9th level spell) and the battle belt to take one full round extra action (a full attack). Start by making a full attack with PA 20 leaving 21/16/11/5 to hit with touch attacks, cleave and greater cleave should allow you to clear a 20 ft space (a 10 ft space for you and 5 ft on either side). You have a large reach weapon and you are large. A quickened widened (via metamagic rod using spell glove and circlet of rapid casting) whirling blade lets you attack 120 ft -5ft or 115 feet in one direction and then a widened whirling blade lets you attack 115 ft in the other direction. If any survive to attack you, you have 8 attacks of opportunities before they can reach you. 250 ft of targets, 2 targets per 5 ft equals 100 targets yielding 14,824 points of damage in one round. Certainly a good start to a legendary battle that would make his ancestors proud! A more likely scenario might be ½ dozen dragons and their riders which you hit twice, but you get the idea. I also didn’t think you could twin the spell (doesn’t make sense because you are throwing the weapon). Remember, you could do this same thing with a straight 20th level human wizard. I left plenty of gp for other magic items, you could downgrade the con and dex increases to save another 100,000 gp. The Bracers of Temporal Acceleration can get you out of dodge or healed up as need be. The ring of 9 lives means you can choose not to fail a failed saving throw (vs death, etc)! Details are listed below for those who want to go through the math. Fighter1/Wizard19 Initial Stats 14/14/14/10/14/10 (+2 Dex and -2 Con) = 14/16/12/14/10/10 5 Stat increases: 3 to Int, 2 to Str = 16/16/12/17/10/10 Tomes raise states str, int, dex and con by 4 = 20/20/16/21/10/10 The Transformation spell will raise the three physical stats by 4 = 24/24/20/21/10/10 Enlarge person raises strength to 26. HP = 128 (168 with transformation) AC = 37 10+5 (ROP)+5(amulet of NA)+7(dex)+4(shield spell)+6(improved Mage Armor) 1st Fighter Feat Exotic Weapon Talenta Sharrash (pg 120 Eberron Campaign Setting) D10 !9-20/x4 2nd-20th Wizard: Character Feats(7 total): Silent Spell, Persistent Spell (Complete Arcane pg 81) Arcane Strike (Complete Warrior pg. 96), combat reflexes, PowerAttack, Cleave, Great Cleave Bonus Feats: Extend Spell, Quicken Spell, Widen Spell, Transformation 6th level 1rd/lv 20 BAB. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, etc For 9 rounds, +9 to hit, +9d4 damage from Arcane Strike (free action) Divine favor (+6) to hit and damage (from potion) Str bonus is 8 and two-handed str bonus is therefore +12 damage Use of spells make it +5Holy (2d6) Flaming (d6) Thundering (+3d8 on crit) with an bane (+1d6) augment crytal +42 to hit, (2d8 +18 x4 if crit +3d8) + 4d6+9d4 Power attack for 20: +22 to hit, (2d8+58 x4 20% of attacks crit +3d8) +4d6 +9d4 Average = 9+ 58+14+22.5= 103.5 (75%), miss (5%) 67x4+36.5+13.5= 319 (20%) = 141.4 pts per target 23 squares (sudden widen) + 23 (widen) squares+ 4 squares melee = 50 squares = 100 targets Total damage 14,140 + 6 attacks of opportunities for an additional 849 pts of damage. For a total of 14,989 points of damage in a single round. Barbed Devil sorcerers + familiars -50*3.5 due to fire damage having no effect on Barbed Devils (14989-175) = 14,824 points of damage in one round! Enlarge Person: weapon becomes 2d8 instead of d10 100K +3 Holy Flaming Thundering Talenta Sharrash 4K Bless Weapon Sheath (or bless weapon oil) Bane Augment Crystal (evil outsider, dragon, construct, undead) Manual of Gainful Exercise, clear thought, etc (DMG 3.5 pg.262) - +4 inherent bonus to Str, 110Kg +4 Int 110,000 gp +4 Dex 110,000 gp (these aren’t really needed, could use +2 and save gp for something else) +4 Con 110,000 gp (could also be left off or +2) - (Bracers of Lightning 11,000gp MIC p.206 +d6 shock if desired for an extra 350 points of damage (1/2 that in this example) but rather have bracers of Temporal acceleration to get out of dodge: Not Worn) (Deathstrike Bracers 5,000 gp pg 93 MIC 3x per day for one round crits vs constructs, elementals and undead – not worn unless needed) - Circlet of Rapid Casting 15,000 gp pg 86 MIC Quicken whirling blade spell 3x per day - Casting Glove 20,000 gp Use an item as though you were holding it (metamagic rod i.e. widen) - Bracers of Temporal acceleration 43,000 gp pg 79 2 rounds to heal, leave, etc. - Boots of Sidestepping 6,000 gp pg 78 MIC 5’ step 3x/day - Belt of Battle 12,000 gp pg 73 up to 1 full round action extra - +5 Ring of Protection 50,000 gp - Ring of 9 Lives - +5 Amulet of Natural Armor 50,000 gp - Divine Favor potion (or other source) lv 18 cost 900gp (say 9K for 10 of them) - Metamagic Rod Enlarge - +100,000+ gp of other good stuff [/QUOTE]
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