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<blockquote data-quote="Sadrik" data-source="post: 4220588" data-attributes="member: 14506"><p><strong>BloodStorm Thrower </strong>(or BS Thrower for short)</p><p></p><p>The BS Thrower is a cute little guy that can throw up to 16 daggers a round that are all touch attacks and fully power attacked.</p><p></p><p><strong>Halfling</strong></p><p><strong>Warblade 1/Swordsage 4/Bloodstorm Blade 10/Master Thrower 5</strong></p><p><strong></strong></p><p>STR13/DEX22/CON14/INT8/WIS14/CHA8 (Starting Stats w/ Halfling mod and +5 stat boost to dex)</p><p>STR19/DEX28/CON20/INT14/WIS20/CHA14 (w/ belt)</p><p>STR19/DEX32/CON20/INT14/WIS20/CHA14 (w/ book)</p><p></p><p><strong>FORT </strong>+21 (2+1+7+1+5+5)</p><p><strong>REF </strong>+29 (0+4+3+4+5+11+2)</p><p><strong>WILL </strong>+18 (0+4+3+1+5+5)</p><p><strong>HP </strong>12 + 4d8 + 10d12 + 5d8 + 100 = ~227</p><p><strong>AC </strong>42 (10+11dex+5wis+8 bracers+4 ring+4amulet)</p><p><strong>BAB </strong>+19</p><p><strong>Initiative </strong>+12</p><p><strong>Skill Points </strong>77 at least 8 in balance</p><p></p><p><strong>Feats</strong></p><p>1 Point Blank Shot (+1 to hit and damage within 30’)</p><p>3 Rapid Shot (-2 to hit but +1 attack)</p><p>6 Power Attack (-1 to hit for +1 damage)</p><p>9 Two-Weapon Fighting (Gain an additional off hand attack at -2 to all)</p><p>12 Improved Two-Weapon Fighting (Gain an additional off hand attack at -5)</p><p>15 Iron Heart Aura (+2 to your allies near you)</p><p>18 Shadow Blade (Use Dex for shadow hand weapons including damage)</p><p>BSB3 Precise Shot (ignore -4 to fire into melee)</p><p>BSB6 Weapon Specialization (+2 damage)</p><p>BSB9 Stormguard Warrior (don’t take AoO gain +4 hit and damage, swap 1 or more attacks to do a touch attack each that hits allows +5 damage next turn, and some other lame ability)</p><p></p><p><strong>Class Features</strong></p><p>Battle Clarity (INT to Reflexes)</p><p>Weapon Aptitude (Use fighter only feats and alter weapon based feats to different weapons)</p><p>Quick to Act (+1 Initiative)</p><p>Discipline Focus: Shadow Hand (Weapon focus: Dagger, Short Sword, Sai, Siangham, Unarmed Strike, Spiked Chain, Wisdom bonus to damage with discipline strikes)</p><p>AC Bonus (Wisdom to AC while in light armor)</p><p>Returning Attack (not used: gets over written w/lightning ricochet)</p><p>Throw Anything (Throw any melee weapon w/ 10’ range increment)</p><p>Martial Throw (Use Iron Heart Strikes with a thrown weapon)</p><p>Thunderous Throw (Treat thrown weapons as Melee attacks (can use strength and power attack))</p><p>Lightning Ricochet (Thrown Weapons Return as a Free action (so full Attack))</p><p>Bloodwind Ricochet (Full round of attacks that can bounce each attack around obstacles)</p><p>Eye of the Storm (While in an Iron Heart stance alter it as a swift action to give you +4 dodge bonus +2 competence to Reflexes, and make a free melee attack against someone that makes an AoO against you)</p><p>Blood Rain (While in an Iron Heart stance alter it as a swift action to cause an opponent hit 3 points of bleeding damage at the start of your round every round until they make a DC 15 heal check)</p><p>Blade Storm (Attack everyone within 100’ once with your highest BAB)</p><p>Quick Draw (Draw weapons as a free action)</p><p>Evasion (as normal)</p><p>Snatch Arrows (Grab one ranged weapon per turn out of the air; throw it back as a free action)</p><p>Critical Throw (Improved Critical with all weapons you have Weapon focus)</p><p>Weak Spot (Thrown weapons are touch attacks no strength to damage)</p><p>Palm Throw (little thrown weapons throw two with one attack roll instead of one)</p><p>Deadeye Shot (Critical Multiplier increases by 1 (Dagger does x3 crit))</p><p></p><p><strong>Stances</strong></p><p>Iron Heart- Punishing Stance (+1d6 damage but -2 AC)</p><p>Shadow Hand- Child of Shadows (Gain Concealment as long as you move 10’+)</p><p>Shadow Hand- Assassin’s Stance (+2d6 sneak Attack)</p><p></p><p><strong>Maneuvers</strong> (ready 8 total)</p><p>*Iron Heart- Steel Wind (gain +1 attack)</p><p>*Iron Heart- Steely Strike (+4 on one attack opponent gets +4 to attack you)</p><p>*Stone Dragon- Stone Bones (if you hit: DR 5/Adamantine for 1 round)</p><p>*Shadow Hand- Cloak of Deception (greater invisible for 1 round)</p><p>*Shadow Hand- Shadow Jaunt (50’ teleport in shadows)</p><p>*Setting Sun- Counter Charge (Opposed dex or str check to redirect a charge 10’ away from you)</p><p>*Shadow Hand- Clinging Shadow Strike (Gain 20% concealment for 1 round)</p><p>*Shadow Hand- Shadow Blade Technique (Roll two attacks use the lower to deal cold damage)</p><p>Shadow Hand- Drain Vitality (Deal 2 con damage)</p><p>Shadow Hand- Strength Draining Strike (Deal 4 str damage)</p><p>Shadow Hand- Burning Blade</p><p>Shadow Hand- Blistering Flourish</p><p></p><p><strong>Equipment</strong></p><p>4 +5 distance daggers (crit 17-20 x3)72K x4 = 288K (need 4; 2 for each hand)</p><p>+4 Amulet of Natural Armor 32K</p><p>+4 Ring of Protection 32K</p><p>+5 Vest of Resistance 25K</p><p>+8 Bracers of Armor 64K</p><p>10 Divine Favor potion (CL 18) cost 900gp/each 9K [+6 to attack and damage]</p><p>+6 Belt of Magnificence 200K</p><p>+4 Dexterity Book 110K</p><p></p><p><strong>Set up</strong></p><p>Its simple: take a Divine Favor Potion</p><p></p><p><strong>The 100’ radius attack</strong></p><p>If the BS Thrower can use his BladeStorm (BS) class feature to hit everyone within a 100’ radius with a +26 touch attack (Each range category will lower this by 2) that deals ~99 damage to each person (I don’t know how many squares are in a 100 foot radius and how many people can be in that radius, but it is a lot) Your saying what??? Yeah me too.</p><p></p><p><strong>Attacks</strong></p><p>The BS Thrower does all touch attacks all the time</p><p>bab 19, dex 11, magic 5, pbs 1, wf 1, size 1, Halfling 1, divine favor 6, rapid shot -2, 2-weapon fighting -2</p><p>+41/+41/+41/+36/+36/+31/+26</p><p>Steel wind adds another +41 attack 1/encounter</p><p>+22/+22/+22/+17/+17/+12/+7 w/power attack -19</p><p>From other post (didn’t verify) (Average CR20 monster touch AC is 8.75 with a standard deviation of 5.24 and a max of 17.) This guy should be hitting on all 7 or 8 attacks.</p><p></p><p><strong>Damage</strong></p><p>1d3 + 19 pa + 5 magic + 11 dex + 2 specialization +1 pbs + 6 divine favor +1d6 punishing stance </p><p>w/ palm throw each hit is two hits for damage so</p><p>2d3+2d6+88 ~99</p><p>So if he hits with all of his touch attacks and steel wind the BS thrower deal 792 on average</p><p></p><p><strong>Another neat strategy</strong></p><p>Use greater invisibility and make attacks with the Stormguard Warrior feat hit the 7 times and wow you just tacked on + 490 damage next round (+35 more if you use steel wind that round too). Who is counting… that is just 1,317 measly damage in one round.</p><p></p><p><strong>Why does this work?</strong></p><p>Key abilities:</p><p>Power Attack, Thunderous Throw, Dead Eye Shot, Palm Throw, Lightning Ricochet, Shadow Blade, and just a lot of really neat synergy.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4220588, member: 14506"] [B]BloodStorm Thrower [/B](or BS Thrower for short) The BS Thrower is a cute little guy that can throw up to 16 daggers a round that are all touch attacks and fully power attacked. [B]Halfling Warblade 1/Swordsage 4/Bloodstorm Blade 10/Master Thrower 5 [/B] STR13/DEX22/CON14/INT8/WIS14/CHA8 (Starting Stats w/ Halfling mod and +5 stat boost to dex) STR19/DEX28/CON20/INT14/WIS20/CHA14 (w/ belt) STR19/DEX32/CON20/INT14/WIS20/CHA14 (w/ book) [B]FORT [/B]+21 (2+1+7+1+5+5) [B]REF [/B]+29 (0+4+3+4+5+11+2) [B]WILL [/B]+18 (0+4+3+1+5+5) [B]HP [/B]12 + 4d8 + 10d12 + 5d8 + 100 = ~227 [B]AC [/B]42 (10+11dex+5wis+8 bracers+4 ring+4amulet) [B]BAB [/B]+19 [B]Initiative [/B]+12 [B]Skill Points [/B]77 at least 8 in balance [B]Feats[/B] 1 Point Blank Shot (+1 to hit and damage within 30’) 3 Rapid Shot (-2 to hit but +1 attack) 6 Power Attack (-1 to hit for +1 damage) 9 Two-Weapon Fighting (Gain an additional off hand attack at -2 to all) 12 Improved Two-Weapon Fighting (Gain an additional off hand attack at -5) 15 Iron Heart Aura (+2 to your allies near you) 18 Shadow Blade (Use Dex for shadow hand weapons including damage) BSB3 Precise Shot (ignore -4 to fire into melee) BSB6 Weapon Specialization (+2 damage) BSB9 Stormguard Warrior (don’t take AoO gain +4 hit and damage, swap 1 or more attacks to do a touch attack each that hits allows +5 damage next turn, and some other lame ability) [B]Class Features[/B] Battle Clarity (INT to Reflexes) Weapon Aptitude (Use fighter only feats and alter weapon based feats to different weapons) Quick to Act (+1 Initiative) Discipline Focus: Shadow Hand (Weapon focus: Dagger, Short Sword, Sai, Siangham, Unarmed Strike, Spiked Chain, Wisdom bonus to damage with discipline strikes) AC Bonus (Wisdom to AC while in light armor) Returning Attack (not used: gets over written w/lightning ricochet) Throw Anything (Throw any melee weapon w/ 10’ range increment) Martial Throw (Use Iron Heart Strikes with a thrown weapon) Thunderous Throw (Treat thrown weapons as Melee attacks (can use strength and power attack)) Lightning Ricochet (Thrown Weapons Return as a Free action (so full Attack)) Bloodwind Ricochet (Full round of attacks that can bounce each attack around obstacles) Eye of the Storm (While in an Iron Heart stance alter it as a swift action to give you +4 dodge bonus +2 competence to Reflexes, and make a free melee attack against someone that makes an AoO against you) Blood Rain (While in an Iron Heart stance alter it as a swift action to cause an opponent hit 3 points of bleeding damage at the start of your round every round until they make a DC 15 heal check) Blade Storm (Attack everyone within 100’ once with your highest BAB) Quick Draw (Draw weapons as a free action) Evasion (as normal) Snatch Arrows (Grab one ranged weapon per turn out of the air; throw it back as a free action) Critical Throw (Improved Critical with all weapons you have Weapon focus) Weak Spot (Thrown weapons are touch attacks no strength to damage) Palm Throw (little thrown weapons throw two with one attack roll instead of one) Deadeye Shot (Critical Multiplier increases by 1 (Dagger does x3 crit)) [B]Stances[/B] Iron Heart- Punishing Stance (+1d6 damage but -2 AC) Shadow Hand- Child of Shadows (Gain Concealment as long as you move 10’+) Shadow Hand- Assassin’s Stance (+2d6 sneak Attack) [B]Maneuvers[/B] (ready 8 total) *Iron Heart- Steel Wind (gain +1 attack) *Iron Heart- Steely Strike (+4 on one attack opponent gets +4 to attack you) *Stone Dragon- Stone Bones (if you hit: DR 5/Adamantine for 1 round) *Shadow Hand- Cloak of Deception (greater invisible for 1 round) *Shadow Hand- Shadow Jaunt (50’ teleport in shadows) *Setting Sun- Counter Charge (Opposed dex or str check to redirect a charge 10’ away from you) *Shadow Hand- Clinging Shadow Strike (Gain 20% concealment for 1 round) *Shadow Hand- Shadow Blade Technique (Roll two attacks use the lower to deal cold damage) Shadow Hand- Drain Vitality (Deal 2 con damage) Shadow Hand- Strength Draining Strike (Deal 4 str damage) Shadow Hand- Burning Blade Shadow Hand- Blistering Flourish [B]Equipment[/B] 4 +5 distance daggers (crit 17-20 x3)72K x4 = 288K (need 4; 2 for each hand) +4 Amulet of Natural Armor 32K +4 Ring of Protection 32K +5 Vest of Resistance 25K +8 Bracers of Armor 64K 10 Divine Favor potion (CL 18) cost 900gp/each 9K [+6 to attack and damage] +6 Belt of Magnificence 200K +4 Dexterity Book 110K [B]Set up[/B] Its simple: take a Divine Favor Potion [B]The 100’ radius attack[/B] If the BS Thrower can use his BladeStorm (BS) class feature to hit everyone within a 100’ radius with a +26 touch attack (Each range category will lower this by 2) that deals ~99 damage to each person (I don’t know how many squares are in a 100 foot radius and how many people can be in that radius, but it is a lot) Your saying what??? Yeah me too. [B]Attacks[/B] The BS Thrower does all touch attacks all the time bab 19, dex 11, magic 5, pbs 1, wf 1, size 1, Halfling 1, divine favor 6, rapid shot -2, 2-weapon fighting -2 +41/+41/+41/+36/+36/+31/+26 Steel wind adds another +41 attack 1/encounter +22/+22/+22/+17/+17/+12/+7 w/power attack -19 From other post (didn’t verify) (Average CR20 monster touch AC is 8.75 with a standard deviation of 5.24 and a max of 17.) This guy should be hitting on all 7 or 8 attacks. [B]Damage[/B] 1d3 + 19 pa + 5 magic + 11 dex + 2 specialization +1 pbs + 6 divine favor +1d6 punishing stance w/ palm throw each hit is two hits for damage so 2d3+2d6+88 ~99 So if he hits with all of his touch attacks and steel wind the BS thrower deal 792 on average [B]Another neat strategy[/B] Use greater invisibility and make attacks with the Stormguard Warrior feat hit the 7 times and wow you just tacked on + 490 damage next round (+35 more if you use steel wind that round too). Who is counting… that is just 1,317 measly damage in one round. [B]Why does this work?[/B] Key abilities: Power Attack, Thunderous Throw, Dead Eye Shot, Palm Throw, Lightning Ricochet, Shadow Blade, and just a lot of really neat synergy. [/QUOTE]
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