Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e conversion of White Plume's hot mud room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4955609" data-attributes="member: 73463"><p>I can identify with this. In my experience as soon as the players are informed that they are in a <em>Skill Challange Situation</em> they have the tendancy to switch mentality and start looking for ways to either use their primary skill, or only perform actions that cannot result in a fail result (e.g. assisting another character or even worse doing nothing).</p><p> </p><p>Amazingly though I have learnt that if you don't announce a <em>Skill Challange Situation</em> and instead continue as normal (player anounces what they are going to do, or roleplays conversation), then just ask for the most appropriate skill checks (at each appropriate point) then they act as normal and are prepared to accept a much broader scope of <em>risk </em>(i.e. they do not mind attempting skills they are not specialised in, or even have trained).</p><p> </p><p>I suppose the ideal Skill Challange is the <span style="color: yellow">Secret Skill Challange</span>, but then in reality this is <u>no different to the way actions have always been resolved</u>.</p><p> </p><p></p><p> </p><p>This is absolutely the best way of handling the situation. If you create an interesting and exciting map, filled with different elements that <strong>both</strong> <strong>the PCs and the Enemies</strong> can interact with then you will get an excellent combat encounter.</p><p> </p><p>When the players see that the creatures they are fighting are having to make the same skill checks as they are to get into the best position they will become a lot more involved.</p><p> </p><p>Another thing I have learnt is that players love to see creatures fail. There is nothing they love more than to see a creature get pushed down it's own pit trap then have a hard time trying to climb out.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4955609, member: 73463"] I can identify with this. In my experience as soon as the players are informed that they are in a [I]Skill Challange Situation[/I] they have the tendancy to switch mentality and start looking for ways to either use their primary skill, or only perform actions that cannot result in a fail result (e.g. assisting another character or even worse doing nothing). Amazingly though I have learnt that if you don't announce a [I]Skill Challange Situation[/I] and instead continue as normal (player anounces what they are going to do, or roleplays conversation), then just ask for the most appropriate skill checks (at each appropriate point) then they act as normal and are prepared to accept a much broader scope of [I]risk [/I](i.e. they do not mind attempting skills they are not specialised in, or even have trained). I suppose the ideal Skill Challange is the [COLOR=yellow]Secret Skill Challange[/COLOR], but then in reality this is [U]no different to the way actions have always been resolved[/U]. This is absolutely the best way of handling the situation. If you create an interesting and exciting map, filled with different elements that [B]both[/B] [B]the PCs and the Enemies[/B] can interact with then you will get an excellent combat encounter. When the players see that the creatures they are fighting are having to make the same skill checks as they are to get into the best position they will become a lot more involved. Another thing I have learnt is that players love to see creatures fail. There is nothing they love more than to see a creature get pushed down it's own pit trap then have a hard time trying to climb out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e conversion of White Plume's hot mud room
Top