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4e conversion of White Plume's hot mud room
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<blockquote data-quote="kaomera" data-source="post: 4958889" data-attributes="member: 38357"><p>I agree that players will generally know if you're fudging (except maybe in very small amounts). Maybe not players that really don't know the system yet, but they're going to find out eventually.</p><p></p><p>I think the ideal is to avoid situations where a failed roll sends the PC directly into the lava. 4e already leans this way. Instead you have the PC grab onto the edge, dangling over the precipice. This is where the real "fudging" can come in: you don't need to tell the players that a single failure isn't going to be fatal, and if they make the roll they may never know... But sooner or later the players are going to figure out what kind of game you're running.</p><p></p><p>This is why you need the players to really "buy in" to the encounter. Rolling through a Skill Challenge (or even just a few Skill Checks) when the players don't really care, when they just want to be done with this, isn't much fun. At best they succeed and you've only wasted time, at worst they fail and feel frustrated.</p></blockquote><p></p>
[QUOTE="kaomera, post: 4958889, member: 38357"] I agree that players will generally know if you're fudging (except maybe in very small amounts). Maybe not players that really don't know the system yet, but they're going to find out eventually. I think the ideal is to avoid situations where a failed roll sends the PC directly into the lava. 4e already leans this way. Instead you have the PC grab onto the edge, dangling over the precipice. This is where the real "fudging" can come in: you don't need to tell the players that a single failure isn't going to be fatal, and if they make the roll they may never know... But sooner or later the players are going to figure out what kind of game you're running. This is why you need the players to really "buy in" to the encounter. Rolling through a Skill Challenge (or even just a few Skill Checks) when the players don't really care, when they just want to be done with this, isn't much fun. At best they succeed and you've only wasted time, at worst they fail and feel frustrated. [/QUOTE]
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