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4E Core or Essentials?
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<blockquote data-quote="buddhafrog" data-source="post: 5390841" data-attributes="member: 86605"><p>The Power Cards will be for the core 4e, not the essential powers - they'll be different and not too useful unless you use Essentials.</p><p></p><p>I started with core 4e - loved the concept that all players had significant choices each round including some big-power options. There was a lot of emphasis on balanced PC's with 4e. I feel they succeeded. Now, after playing many games every week for a year, I'm starting to feel that the balance is becoming tiresome. If I took away the power names and just used the effects, they'd mostly all sound the same or similar. This has led me to become a little more interested in Essentials. I've bought the books/boxes but are awaiting their arrival. While some people say that 4e core is more complex for the experienced player, my (yet-to-be-tested - just through reading) feeling is that this is true, but it could be missing the point. Essentials isn't just "more simple", but rather a different approach to characters. Some builds will look and feel different than core 4e, and in general, there will be a little less power-option focus which I hope leads to more immersive role-played combat. This little aspect is one of the things I miss about AD&D that I hope is brought back just a little with using Essentials.</p><p></p><p>This is what I'm looking for now and am eager to see if this is accurate once I start playing Essentials. For those that have played both - do you agree with what I've written?</p><p></p><p>Question: For those that have used both Essential and 4e characters in the same game - do you find that they are generally balanced?</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5390841, member: 86605"] The Power Cards will be for the core 4e, not the essential powers - they'll be different and not too useful unless you use Essentials. I started with core 4e - loved the concept that all players had significant choices each round including some big-power options. There was a lot of emphasis on balanced PC's with 4e. I feel they succeeded. Now, after playing many games every week for a year, I'm starting to feel that the balance is becoming tiresome. If I took away the power names and just used the effects, they'd mostly all sound the same or similar. This has led me to become a little more interested in Essentials. I've bought the books/boxes but are awaiting their arrival. While some people say that 4e core is more complex for the experienced player, my (yet-to-be-tested - just through reading) feeling is that this is true, but it could be missing the point. Essentials isn't just "more simple", but rather a different approach to characters. Some builds will look and feel different than core 4e, and in general, there will be a little less power-option focus which I hope leads to more immersive role-played combat. This little aspect is one of the things I miss about AD&D that I hope is brought back just a little with using Essentials. This is what I'm looking for now and am eager to see if this is accurate once I start playing Essentials. For those that have played both - do you agree with what I've written? Question: For those that have used both Essential and 4e characters in the same game - do you find that they are generally balanced? [/QUOTE]
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