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<blockquote data-quote="cavalier973" data-source="post: 5391095" data-attributes="member: 91595"><p>Re: Magic Missile. This power was errata'd so that it is an "always damage" power. The old power card in your pack is technically out of date; but that's no reason not to use it as it was originally designed for 4E. Throughout the handbooks there are asides reminding you that it's <em>your game</em>, and anything you want to change is up to you. In my game, I'm accelerating the level advancement of the characters to every 5 encounters instead of the 8 to 10 encounters suggested by the books.</p><p> </p><p>I guess it's no surprise if I say that I really like the essentials products; I've owned the core books for over a year, and never did anything with them except read them and make up character sheets that I never used. When I bought the Essentials products, I actually was motivated to gather my kids together and play the game with them.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 5391095, member: 91595"] Re: Magic Missile. This power was errata'd so that it is an "always damage" power. The old power card in your pack is technically out of date; but that's no reason not to use it as it was originally designed for 4E. Throughout the handbooks there are asides reminding you that it's [I]your game[/I], and anything you want to change is up to you. In my game, I'm accelerating the level advancement of the characters to every 5 encounters instead of the 8 to 10 encounters suggested by the books. I guess it's no surprise if I say that I really like the essentials products; I've owned the core books for over a year, and never did anything with them except read them and make up character sheets that I never used. When I bought the Essentials products, I actually was motivated to gather my kids together and play the game with them. [/QUOTE]
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