Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Core Rulebooks- how can the layout organization be improved?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JustinA" data-source="post: 3726376" data-attributes="member: 51618"><p>Monster Manual: Tweak the layout so that monsters generally lay on a single page or sheet, with the stat block (and nothing else) taking up the first column. Go back to the font size used in the MM (which fit 80 lines to the page) instead of the larger font used in more recent products (which only fits 55 lines to the page). (The new stat block actually takes up almost exactly the same number of lines as the old stat block, but a lot of people don't realize that because of the increase in font size.)</p><p></p><p>Player's Handbook: Couple of changes here.</p><p></p><p>(1) I would reorganize the sequencing of the book so that it's primarily designed to facilitate reference during play. The current core rulebook is laid out in a way which introduces a new player to the game and walks them through the steps of character creation, but this is not a particularly useful organization when it comes to doing anything except learning the game.</p><p></p><p>I don't think the current core rulebooks are a good way to introduce new players to the game, and I would have a different set of products -- reminiscent of the 1983 Basic Set -- to accomplish that.</p><p></p><p>(2) I would tweak the layout so that it's easier to use and reference. Breaking sections of information across columns and across pages makes it more difficult to quickly reference that information. Look at how professional textbooks do it. (This is something I learned early in my</p><p>freelance career when I was working at Dream Pod 9.) </p><p></p><p>For example, look at pg. 8-10 of the PHB: Notice that the section for each ability score is roughly half a column in length. How easy would it be to arrange that information so that there are two ability scores described in each column, with no information being split up across pages. Instead, four of the six ability scores are broken across columns and two of them are broken across pages.</p><p></p><p>Similarly, look at the races: Almost every race takes about 3 columns to describe. But, again, the information is just broken up all over the place. Imagine if, instead, each race got a 2 page spread. (The exceptions are half-elves and half-orcs, which each take about 2 columns. But they're right next to each other, so you could a single page spread for each of them and end up just fine.)</p><p></p><p>And it's like this through the entire book. The combat chapter is a complete disaster, and generally makes the rules more difficult to understand and reference than they need to be.</p><p></p><p>Dungeon Master's Guide: Outside of the magic items, there's very little material in the current DMG that I actually need when running the game (XP charts, treasure charts, and that sort of thing). But that material is scattered all over the book and frequently mired in the middle of vast swaths of advice-oriented text.</p><p></p><p>It's not that I don't think the DMG should have that advice in it. But I do think the information I need to reference shouldn't be lost in the middle of it and difficult to find.</p><p></p><p>Justin Alexander</p><p><a href="http://www.thealexandrian.net" target="_blank">http://www.thealexandrian.net</a></p></blockquote><p></p>
[QUOTE="JustinA, post: 3726376, member: 51618"] Monster Manual: Tweak the layout so that monsters generally lay on a single page or sheet, with the stat block (and nothing else) taking up the first column. Go back to the font size used in the MM (which fit 80 lines to the page) instead of the larger font used in more recent products (which only fits 55 lines to the page). (The new stat block actually takes up almost exactly the same number of lines as the old stat block, but a lot of people don't realize that because of the increase in font size.) Player's Handbook: Couple of changes here. (1) I would reorganize the sequencing of the book so that it's primarily designed to facilitate reference during play. The current core rulebook is laid out in a way which introduces a new player to the game and walks them through the steps of character creation, but this is not a particularly useful organization when it comes to doing anything except learning the game. I don't think the current core rulebooks are a good way to introduce new players to the game, and I would have a different set of products -- reminiscent of the 1983 Basic Set -- to accomplish that. (2) I would tweak the layout so that it's easier to use and reference. Breaking sections of information across columns and across pages makes it more difficult to quickly reference that information. Look at how professional textbooks do it. (This is something I learned early in my freelance career when I was working at Dream Pod 9.) For example, look at pg. 8-10 of the PHB: Notice that the section for each ability score is roughly half a column in length. How easy would it be to arrange that information so that there are two ability scores described in each column, with no information being split up across pages. Instead, four of the six ability scores are broken across columns and two of them are broken across pages. Similarly, look at the races: Almost every race takes about 3 columns to describe. But, again, the information is just broken up all over the place. Imagine if, instead, each race got a 2 page spread. (The exceptions are half-elves and half-orcs, which each take about 2 columns. But they're right next to each other, so you could a single page spread for each of them and end up just fine.) And it's like this through the entire book. The combat chapter is a complete disaster, and generally makes the rules more difficult to understand and reference than they need to be. Dungeon Master's Guide: Outside of the magic items, there's very little material in the current DMG that I actually need when running the game (XP charts, treasure charts, and that sort of thing). But that material is scattered all over the book and frequently mired in the middle of vast swaths of advice-oriented text. It's not that I don't think the DMG should have that advice in it. But I do think the information I need to reference shouldn't be lost in the middle of it and difficult to find. Justin Alexander [url]http://www.thealexandrian.net[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Core Rulebooks- how can the layout organization be improved?
Top