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<blockquote data-quote="JeffB" data-source="post: 4932085" data-attributes="member: 518"><p>I know for my own part I am FAR more accepting of material beyond the "1" series, than I was in 3E. I think it's because: </p><p></p><p>A) I feel that because powers/PC's/items, etc all work in much more similar way it's easy to "spot check" for problems...</p><p></p><p> which leads to </p><p></p><p>B) game is more easily handled on my (DM) side of the table-period. </p><p></p><p>AND </p><p></p><p>C) because I think the 4E designers have a FAR better grasp of the rules than the 3E (and 3E 3pp) designers did. They have built a much better framework to work within and even around to a certain extent. </p><p></p><p>Not to mention-I find most of the "fluff" surrounding the new crunch to be far more interesting to me this time around-it "fits" better into the types of campaigns I run, not to mention much of the new has inspired me to do things I've not done before to incorporate it-especially as regards PC classes.</p><p> </p><p></p><p>I'm sure someone will tell me I'm completely wrong, but no doubt thats my story and I'm sticking to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 4932085, member: 518"] I know for my own part I am FAR more accepting of material beyond the "1" series, than I was in 3E. I think it's because: A) I feel that because powers/PC's/items, etc all work in much more similar way it's easy to "spot check" for problems... which leads to B) game is more easily handled on my (DM) side of the table-period. AND C) because I think the 4E designers have a FAR better grasp of the rules than the 3E (and 3E 3pp) designers did. They have built a much better framework to work within and even around to a certain extent. Not to mention-I find most of the "fluff" surrounding the new crunch to be far more interesting to me this time around-it "fits" better into the types of campaigns I run, not to mention much of the new has inspired me to do things I've not done before to incorporate it-especially as regards PC classes. I'm sure someone will tell me I'm completely wrong, but no doubt thats my story and I'm sticking to it ;) [/QUOTE]
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