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<blockquote data-quote="Obryn" data-source="post: 4320691" data-attributes="member: 11821"><p>Summary: I could care less.</p><p></p><p>Apart from Expedition to the Demonweb Pits, and a mini-campaign that was part of my Arcana Evolved campaign, I've never run an extraplanar game.</p><p></p><p>I love the 1e Manual of the Planes. I think it's a brilliant piece of work, and keep it on my shelf with my 3e/4e stuff. I never dug the Great Wheel thing; it was so artificial, in my mind. Still, this book was a treasure trove of ideas.</p><p></p><p>I hated Planescape's setup. It basically neutered the outer planes. I want the outer planes to be alien and dangerous, not someplace you just jump to.</p><p></p><p>Now, with 4e, I can slide in anything I like from the Manual of the Planes and roll with it. Simplicity itself!</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4320691, member: 11821"] Summary: I could care less. Apart from Expedition to the Demonweb Pits, and a mini-campaign that was part of my Arcana Evolved campaign, I've never run an extraplanar game. I love the 1e Manual of the Planes. I think it's a brilliant piece of work, and keep it on my shelf with my 3e/4e stuff. I never dug the Great Wheel thing; it was so artificial, in my mind. Still, this book was a treasure trove of ideas. I hated Planescape's setup. It basically neutered the outer planes. I want the outer planes to be alien and dangerous, not someplace you just jump to. Now, with 4e, I can slide in anything I like from the Manual of the Planes and roll with it. Simplicity itself! -O [/QUOTE]
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