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4e Cosmology Changes
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<blockquote data-quote="Gothmog" data-source="post: 4320767" data-attributes="member: 317"><p>I'm sorry, but Great Wheel = 100% pure, cliche, simplistic, unadulterated crap. I never understood the appeal of the Great Wheel- dividing planes according to alignment and populating them with predominantly creatures of that alignment struck me as simplistic and supremely lazy. Then they added redundant planes, non-sensical planes (positive and negative energy for example), and then played make believe that every plane was pretty much a nation. Sorry, thats just boring to me.</p><p></p><p>I like the 4e cosmology MUCH more. There are fewer planes, but they have a unified theme or purpose, and make sense in the larger picture. Plus, the 4e cosmology is VERY close to the cosmology I came up with for my homebrew back in the 1e days, and still use today.</p><p></p><p>Material Plane= Terrestrial Empyrean</p><p>Shadowfell= Shadow Empyrean</p><p>Feywild= Spirit world/faerie</p><p>Far Realm= Unnamed place in my cosmology where elder beings were trapped</p><p>Elemental Chaos= Primal Vortex, the place where elements merge and creation began</p><p>Hell= well, Infernal Empyrean (Hell) in my game too, populated by demons AND devils</p><p>Astral Sea= no corresponding place in my cosmology, but I can see why they used it in 4e as a vast gulf between different god's domains</p><p></p><p>The 4e cosmology is more evocative to me because it fits themes and ideas that are familiar to us from legends, fairy tales, and stories. The Great Wheel is a gamist construct that tries to evenly represent every alignment, as well as some clunky/cumbersome ideas that fell flat on their face in the way they were executed. Plus, so many players got dogmatically attached to the "canon" of the Great Wheel- and anytime I see someone froth at the mouth about "canon", I intentionally change things to keep things fresh and fun (and to cause them an aneurysm). Yeah, I'm perverse that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So RIP Great Wheel- you won't be missed here.</p><p></p><p>I know there are quite a few Planescape fans, but I always found that setting to be the 90's equivalent of Vampire (ooh, we're all spikey haired and gothy, and say "berk" a lot). Plus, by making the planes so accessible, they become mundane and boring. Blah. I don't need angst injected into my planes to make them interesting and otherworldly. All I need for that are real-world myths and my imagination.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4320767, member: 317"] I'm sorry, but Great Wheel = 100% pure, cliche, simplistic, unadulterated crap. I never understood the appeal of the Great Wheel- dividing planes according to alignment and populating them with predominantly creatures of that alignment struck me as simplistic and supremely lazy. Then they added redundant planes, non-sensical planes (positive and negative energy for example), and then played make believe that every plane was pretty much a nation. Sorry, thats just boring to me. I like the 4e cosmology MUCH more. There are fewer planes, but they have a unified theme or purpose, and make sense in the larger picture. Plus, the 4e cosmology is VERY close to the cosmology I came up with for my homebrew back in the 1e days, and still use today. Material Plane= Terrestrial Empyrean Shadowfell= Shadow Empyrean Feywild= Spirit world/faerie Far Realm= Unnamed place in my cosmology where elder beings were trapped Elemental Chaos= Primal Vortex, the place where elements merge and creation began Hell= well, Infernal Empyrean (Hell) in my game too, populated by demons AND devils Astral Sea= no corresponding place in my cosmology, but I can see why they used it in 4e as a vast gulf between different god's domains The 4e cosmology is more evocative to me because it fits themes and ideas that are familiar to us from legends, fairy tales, and stories. The Great Wheel is a gamist construct that tries to evenly represent every alignment, as well as some clunky/cumbersome ideas that fell flat on their face in the way they were executed. Plus, so many players got dogmatically attached to the "canon" of the Great Wheel- and anytime I see someone froth at the mouth about "canon", I intentionally change things to keep things fresh and fun (and to cause them an aneurysm). Yeah, I'm perverse that way. ;) So RIP Great Wheel- you won't be missed here. I know there are quite a few Planescape fans, but I always found that setting to be the 90's equivalent of Vampire (ooh, we're all spikey haired and gothy, and say "berk" a lot). Plus, by making the planes so accessible, they become mundane and boring. Blah. I don't need angst injected into my planes to make them interesting and otherworldly. All I need for that are real-world myths and my imagination. [/QUOTE]
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