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<blockquote data-quote="Mathew_Freeman" data-source="post: 4323928" data-attributes="member: 1846"><p>I've come to the same conclusion as some other posters here - I liked playing in Planescape Campaigns, but the idea of running them made my head spin. To me, it was a particular setting that worked well when it was being run by a DM that cared about it. I was lucky enough to game under a good DM in a couple of plane-hopping campaigns, and I'm glad I did.</p><p></p><p>However...</p><p></p><p>I also really like the new cosmology. I love how the Shadowfell and Feywild can be reached almost by accident. I love that there are just less planes to go around, and that Plane Shift seems not to be there at all, which means a lot less random plane-hopping.</p><p></p><p>As far as I can see, the new cosmology still supports the kind of multi-planar game that some people enjoy, but focuses the core of the gameplay on the World. It also avoids the kind of jargon of "Prime Material Planes" (as opposed to "Sub-Prime Material Planes"?) and is good for new gamers to come in and start the game afresh.</p><p></p><p>I completely understand the frustrations of Planescape fans, and I have a lot of sympathy for them - but I also believe a group of gamers with such creativity as them can find a way to make Planescape live even if WotC decreed the new D&D cosmology was ladder-shaped.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4323928, member: 1846"] I've come to the same conclusion as some other posters here - I liked playing in Planescape Campaigns, but the idea of running them made my head spin. To me, it was a particular setting that worked well when it was being run by a DM that cared about it. I was lucky enough to game under a good DM in a couple of plane-hopping campaigns, and I'm glad I did. However... I also really like the new cosmology. I love how the Shadowfell and Feywild can be reached almost by accident. I love that there are just less planes to go around, and that Plane Shift seems not to be there at all, which means a lot less random plane-hopping. As far as I can see, the new cosmology still supports the kind of multi-planar game that some people enjoy, but focuses the core of the gameplay on the World. It also avoids the kind of jargon of "Prime Material Planes" (as opposed to "Sub-Prime Material Planes"?) and is good for new gamers to come in and start the game afresh. I completely understand the frustrations of Planescape fans, and I have a lot of sympathy for them - but I also believe a group of gamers with such creativity as them can find a way to make Planescape live even if WotC decreed the new D&D cosmology was ladder-shaped. [/QUOTE]
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