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4e Cosmology Changes
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<blockquote data-quote="Ruin Explorer" data-source="post: 4325308" data-attributes="member: 18"><p>Well exactly. If 4E doesn't have "Elf of the day" syndrome within a year or three, I'll be extremely surprised. Hell, my wife, new to TT games with 4E (her first TT RPG was 4E a few days ago, she enjoyed it a lot), said when she looked at the PHB races "Why are there so many elves?", so you certainly don't have to a D&D or TT RPG veteran to feel that way.</p><p></p><p>What 4E is clearly missing is a little faerie with wings race. Why they didn't kick halflings to the curb in favour of this, I dunno. I'm not kidding about this, either. </p><p></p><p>Anyway getting off-topic, I like 4E's cosmology more than the great wheel in the sense that it's mostly just better for a fantasy game, but it's problematic in a couple of regards:</p><p></p><p>1) It "locks in" the early history of the cosmos more than previous games. First the primordials (who are BAD) and this that and the other happened, then came the gods (who are GOOD) and this that and the other happened. It's all very neat and precise, but it's just a bit TOO neat and precise for my liking. Neither history nor myth is never as neat and precise as 4E has it. It's very, and I'm sorry if this sounds perjorative, "American 21st century", and surprisingly free of "interesting exceptions" or other bits of grit around which you might form pearls.</p><p></p><p>You're free to ignore it, of course, but then, you always were. I dunno, for some people it may be better. I just found the combination of "neat-ness" and "This is how it happened" not "This is what some claim" to be a bit "bleh".</p><p></p><p>2) The names oh god the names. I know, I know, trying not to confuse people, helps if it's trademark-able and so on, but oh god "The Shadowfell"? The "Feywild". Give me a break. I know you people can do better. It seems like they were real "Middle of the Road" choices, and really lacking in mythic resonance.</p><p></p><p>Still, overall improvement and they managed to keep Sigil? I guess it's a winner for me.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4325308, member: 18"] Well exactly. If 4E doesn't have "Elf of the day" syndrome within a year or three, I'll be extremely surprised. Hell, my wife, new to TT games with 4E (her first TT RPG was 4E a few days ago, she enjoyed it a lot), said when she looked at the PHB races "Why are there so many elves?", so you certainly don't have to a D&D or TT RPG veteran to feel that way. What 4E is clearly missing is a little faerie with wings race. Why they didn't kick halflings to the curb in favour of this, I dunno. I'm not kidding about this, either. Anyway getting off-topic, I like 4E's cosmology more than the great wheel in the sense that it's mostly just better for a fantasy game, but it's problematic in a couple of regards: 1) It "locks in" the early history of the cosmos more than previous games. First the primordials (who are BAD) and this that and the other happened, then came the gods (who are GOOD) and this that and the other happened. It's all very neat and precise, but it's just a bit TOO neat and precise for my liking. Neither history nor myth is never as neat and precise as 4E has it. It's very, and I'm sorry if this sounds perjorative, "American 21st century", and surprisingly free of "interesting exceptions" or other bits of grit around which you might form pearls. You're free to ignore it, of course, but then, you always were. I dunno, for some people it may be better. I just found the combination of "neat-ness" and "This is how it happened" not "This is what some claim" to be a bit "bleh". 2) The names oh god the names. I know, I know, trying not to confuse people, helps if it's trademark-able and so on, but oh god "The Shadowfell"? The "Feywild". Give me a break. I know you people can do better. It seems like they were real "Middle of the Road" choices, and really lacking in mythic resonance. Still, overall improvement and they managed to keep Sigil? I guess it's a winner for me. [/QUOTE]
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